Apocalypse Rising 2 Alpha Changelog 12/23/2020

  • Firearms and items

    • added two new weapon skins
    • added prisoner and prison guard outfits to find and unlock
    • added Shiv and Baton melee weapon
    • slightly reduced Thompson recoil
    • slightly reduced PSG-1 sway when aiming
    • slightly reduced Rifle Scope sway when attached to a firearm
    • slightly reduced Model 788 sway, and slightly increased effective range
    • removed some melee weapons ability to hit multiple targets in one swing (especially knives)
    • changed Health Booster to provide 25 hitpoints, and last for 50 seconds
    • changed Military Health Booster to provide 50 hitpoints, and last for 50 seconds
  • World

    • added Prison island (Albatross island)
    • increased playercount to 25 with a server maximum of 30
    • added new spawn locations for fresh and rejoining players, and removed spawn locations near Naval Air Station
    • reworked how the world loads around your character to be smoother and more consistent in most cases
    • corpses now float on water and fall to the ground more consistently
    • added new infected run animation and adjusted look animations
    • adjusted cases in which infected spawn and despawn
  • Character

    • added auto run key and fixed “afk walk” chat bug
    • added new jumping animations, adjusted falling animation
    • added camera animations for vaulting and fall impacts
    • character animations made more responsive to inputs
    • removed boxing feature from the game (may return in the form of a boxing gloves melee weapon in the future)
    • improved item equip and unequip times
    • you can no longer shoot firearms when in air
    • made changes to canceling reloads and weapon zooming
    • added automatic unequip and reequip during 2 handed actions
    • adjusted animations for various consumables
    • at ease/holster behavior now unlocks your mouse
  • Movement

    • lowered character jump height, but retained character jump distance
    • movement speed is now maintained while in air
    • ladders no longer need to be clicked, mounting is now automatic
    • characters can now vault over hip-height ledges
    • characters will grab onto and climb ledges higher then them
    • automatic vaulting can be made manual (jump key) in the settings menu
    • vaulting and ledge grabbing is always automatic when in air
    • improved physics collision hitboxes so characters don’t catch on surfaces as often
  • Vehicles

    • added a new civilian “Swing Keel Boat”
    • added vehicle lights, sirens, and reworked how horns work
    • added new boat engine sounds
    • added new vehicle impact sounds
    • adjusted suspension physics on all vehicles
    • reworked boat physics to be more stable
    • reworked boat animations to be less physics impacting
    • adjusted impact and damage hitboxes for all vehicles
    • shooting at a vehicle provides feedback regarding where you hit it, instead of damage numbers
    • slightly improved infected and vehicle physics interactions
    • added numerous spawn locations for the aluminum boat, and increased the max amount allowed in a server
    • removed storage capacity on the aluminum boat
  • User interface

    • added pickup and drop sound effects for various items in the inventory
    • improved inventory item rotation when dragging
    • reworked firearm scope sights to have less shake on the sight picture (not model)
    • changed what keybinds are displayed on screen at different times
    • fixed “reset to default” settings and keybinds visually not updating settings
    • fixed a layering issue with some setting dropdown menus
    • reworked bolding and tweening on bullet damage feedback UI
  • Settings

    • reset all settings to new defaults
    • settings can now be individually reset to default by the developers
    • camera zoom out for vaulting, fall impact, and climbing
    • toggle for automatic or manual vaulting (jump key)
    • adjusted default-on debug settings to be less cluttered
  • Keybinds

    • reset all keybinds to new defaults
    • added auto run keybind
    • keybind system better supports multiple binds to the same key
    • keybinds can now be individually reset to default by the developers
    • new keybinds for vehicle lights and sirens
  • General back-end changes

    • refactored a number of back-end systems for better memory management
    • optimized replication calls for animations and physics systems
    • refactored client and server character controllers
    • cleaned up order of operations for client inventory UI drawing
    • optimized inventory replication to clients
    • fixed certain causes of the vicinity container stacking items improperly
    • improved performance when walking over large piles of loot
    • improved animation LoD performance for out of sight animations
    • infected more consistently agro when taking damage at a distance
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