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Increased player count from 12 to 18
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Added Geothermal Power Plant location to the volcano island
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Added four new firearms: PSG-1, L96A1, MP5, and the M9
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Added Rifle Scope attachment (greatest “zoom” in the game)
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Added correct “zoom” field of view setting to all optics (ACOG, SUSAT, etc.)
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Added distinct sounds when hitting a player in the head or the body
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Added damage indicators when shooting players:
- Red = Headshots
- White = Bodyshots
- Yellow = Damage dealt to boosted health, if the target player used a “Health Booster” item
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Added five new backpacks, two new vests, and four new belts: (each include color variants)
- Packs: Briefcase, Knapsack, Guide Backpack, Rifle Bag, Guitar Case
- Vests: Vintage Ammo Webbing, Military Ammo Webbing
- Belts: Vintage Ammo Belt, Formal Belt, Ranch Belt, Leather Belt
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Added new models for shirts, pants, and shorts
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Added new textures for all food and medical items
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Added ability for firearms to retain attachments and magazines when dropped or transferred
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Added two new suppressor attachments (no effect other than appearance)
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Added new reticles for all optic attachments and updated the sight models to be meshes (instead of 5k tris unions)
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Added new footstep sounds when walking on various materials
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Added new interaction sounds in the inventory and in the world
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Added transparency and a blur effect to inventory
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Added new appearance for drop-down menu to match the new inventory design
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Improved reliability of inventory dragging actions:
- Moving attachments and ammo around
- Equipping and Unequipping
- Better tracking of item states between containers
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Improved inventory framework security and performance:
- Should no longer incur frame stuttering in high density locations
- Duplicating items via previous methods should be fixed (if you find working methods, report them!)
- “Ghost” items are a known issue; they are visual duplicates, not functioning items
- Inventory save data flashing fixed
- “Spawning” items fixed
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Improved server side character framework:
- Character position tracking and rubber-banding tweaked
- Consuming and known “god-mode” triggers fixed
- Saving character data made more robust
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Improved map and compass usage reliability
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Improved hover text display logic for items at a distance
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Improved network reliability when under heavy load
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Improved ground item and container occlusion in the inventory
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Improved the scaling and positioning of Main Menu background
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Changed all medical item names to be more clear in their purpose
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Changed size of 1x2 medical items to be 2x2 instead
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Changed the old “Auto Injector” to be a “Military MedKit” with a size of 3x2
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Changed Health Booster items to last about 30 seconds longer (note: boosted health degrades over time)
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Changed hipfire/third person spread to be 33% worse for all firearms
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Changed muzzle velocities for all handguns and SMGs to be about 25% worse
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Changed all shotguns to deal 20% less damage
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Changed shotguns and firearms with internal magazines to spawn with a box of corresponding ammo
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Changed size of “Salty Chips” and “Beef Jerky” to be 2x2 instead of 1x2
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Changed size of all world containers to be 10x6 instead of 10x5
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Changed the volume drop off scaling for zombie growls
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Changed the “Hiking Belt” model and added an additional color variant
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Fixed squad chat incorrectly displaying messages for players not in a squad
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Fixed most cases of naturally spawning guns not spawning with magazines or ammo
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Fixed corpse container positions not being properly attached to their models
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Fixed reload and other action sounds not being properly attached to players
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Fixed footstep sounds not playing properly for other characters
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Fixed loading screen not displaying the AR2 logo and loading status
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Fixed Model 1894 to be 8x4 instead of 7x4 in the inventory
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Temporarily turned off the animation for smoother character stat bar changes
- Will be enabled once a better solution to rate adjustment is figured out
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Turned off zombies “Field of view” system as prep for AI changes
- The feature was bloat and wasn’t properly in use
- Improvements to zombies be outlined in the future
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Entirely removed the ragdoll state from zombies (it’s been disabled for a while)
- Physics ownership bugs made stability impossible
- There are better solutions