Apocalypse Rising 2 Alpha Changelog 9/3/2018

  • Added Map and Compass as default features, and removed them as loot items (M to open map)
  • Added anti combat logging system that punishes players for leaving during a fight
  • Added ability to drag an attachment directly from one firearm to another
  • Added new design for the main menu
  • Added functionality to the Credits page (check it out!)
  • Added damage feedback numbers when shooting zombies
  • Changed hipfire/third person spread to be 25% worse for all firearms
  • Changed how damage feedback numbers display, to prevent them from obstructing the target
  • Changed spawn rates for various firearms
  • Changed all shotguns to fire four less pellets (16 less potential damage per shot)
  • Changed all shotguns’ effective range to be about 25% less
  • Changed Auto-5 reload to be 50% longer per round
  • Changed SPAS-12 reload to be about 40% longer per round
  • Changed PSG-1 semi-auto fire-rate to be 25% slower
  • Changed mouse sensitivity when aiming-down-sight to be about 20% more sensitive
  • Changed tracer effect for unsuppressed firearms to be parts instead of beams (increased visibility)
  • Changed the M1911 to have a magazine loaded when the player spawns in
  • Changed the maximum camera distance to be 50% less, when the player doesn’t have a weapon equipped
  • Fixed inventory occasionally breaking (unable to open)
  • Fixed squad chat not working as intended
  • Fixed players keeping their loot after death
  • Fixed client-side bullets not considering network ping
  • Fixed inability to click on items in the hotbar to equip them
  • Fixed a geometry issue when firing with the ACOG attached
  • Fixed typing in chat activating controls UI
  • Attempted patches for various exploits
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