- Added Map and Compass as default features, and removed them as loot items (M to open map)
- Added anti combat logging system that punishes players for leaving during a fight
- Added ability to drag an attachment directly from one firearm to another
- Added new design for the main menu
- Added functionality to the Credits page (check it out!)
- Added damage feedback numbers when shooting zombies
- Changed hipfire/third person spread to be 25% worse for all firearms
- Changed how damage feedback numbers display, to prevent them from obstructing the target
- Changed spawn rates for various firearms
- Changed all shotguns to fire four less pellets (16 less potential damage per shot)
- Changed all shotguns’ effective range to be about 25% less
- Changed Auto-5 reload to be 50% longer per round
- Changed SPAS-12 reload to be about 40% longer per round
- Changed PSG-1 semi-auto fire-rate to be 25% slower
- Changed mouse sensitivity when aiming-down-sight to be about 20% more sensitive
- Changed tracer effect for unsuppressed firearms to be parts instead of beams (increased visibility)
- Changed the M1911 to have a magazine loaded when the player spawns in
- Changed the maximum camera distance to be 50% less, when the player doesn’t have a weapon equipped
- Fixed inventory occasionally breaking (unable to open)
- Fixed squad chat not working as intended
- Fixed players keeping their loot after death
- Fixed client-side bullets not considering network ping
- Fixed inability to click on items in the hotbar to equip them
- Fixed a geometry issue when firing with the ACOG attached
- Fixed typing in chat activating controls UI
- Attempted patches for various exploits