Apocalypse Rising 2 Alpha Changelog

4/14/18

  • Added 90+ new articles of clothing
  • Added 20+ new hats and accessories
  • Added basic day/night cycle
  • Added new recoil system for all firearms (3rd iteration)
  • Added medical items with various purposes
  • Added multiple new unsuppressed firearm shooting sounds (some firearms are unfinished)
  • Added multiple new suppressed firearm shooting sounds (some firearms are unfinished)
  • Added three new backpacks types, each with color variations
  • Added new compass GUI
  • Added new sound when breaking windows with gunfire
  • Added new clothing for zombies
  • Added kill stats for zombies and player
  • Added new playerlist count GUI
  • Added death animations when crouching
  • Added feedback to crosshair when out of ammo
  • Added feedback for containers with no loot
  • Added basic sound when glass is broken
    ~ Tweaked backpack capacity for military packs and hiking pack
    ~ Tweaked zombie stability
    ~ Interacting with containers now opens inventory properly
    ~ Improved inventory stability, improved performance
    ~ Improved interaction when looting containers
    ~ Changed all vests and belts to be cosmetic items only - they no longer provide inventory capacity
    ~ Changed texture for destroyer shipwreck
    ~ Changed volcano to kill players after touching lava
    ~ Changed hip fire spread to be based on time instead of bullets fired
    ~ Changed shoulder swap key to just ā€œQā€, and not ā€œEā€ and ā€œQā€
    ~ Changed ammunition boxes to have a chance of spawning with less than maximum ammo
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