Apocalypse Rising 2 Alpha Free Release Changelog

The Drying Event [7/31/23 - 9/30/23]

  • The alpha map has become a desert wasteland, complete with cacti, sand storms, and a lower sea level
  • Added three new event locations - The Oasis, the Military Encampment, and [REDACTED]
  • Added 48 new Limited event cosmetics that can only be found and unlocked during the event
  • Added the M1918 Tankgewehr, a devastating event anti-tank rifle with unique stats
  • Added Sarsaparilla consumable
  • Changed Military vehicle color to tan, and added Derelict variants of military vehicles

Utilities:

  • Added 17 new utility items which grant the player various benefits and abilities
  • Added a local sound effect that plays when a utility is equipped
  • Redesigned and rewrote the utility system
  • Binoculars and Range Finders are now activated via a keybind, and can be used with a firearm equipped
  • Removed the static binoculars holding animation in favor of a procedural one
  • All Lights are now used by a keybind and can be used at almost any time
  • Removed the light holding animations in favor of better accessibility
  • Flashlights when in use now brighten the game lighting instead of your screen
  • Maps and compasses are no longer always accessible, they now require a utility
  • New players now spawn with a map, compass, and flashlight
  • Returning players will be given, one time, the three utilities mentioned above

New Non-Event Cosmetics:

  • Tan USAF Flight Suit
  • Pilot Headset Accessory (Black, Green)
  • Military Transport Pilot Harness (Black, Green)
  • Military Transport Pilot Belt Holster (Black, Green)
  • Military Desert Chip Camo
  • Desert Chip Camo Helmet, Boonie, and Cap
  • Desert Camo Helmet
  • Tan TShirt and Tanktop

General Loot:

  • Added loot spawns for all 17 new utility items across the alpha map
  • Added two Fresh Bread Loaf consumables
  • Added Ketchup and Mustard consumables
  • Increased spawn rates for most common vest cosmetics
  • Changed all Desert camo cosmetics to be more saturated in color
  • Changed all older Desert camo cosmetics to be Rare tagged, and removed them from regular military clothing loot pools

Melee:

  • Increased Combat Knife, Crowbar, Hatchet, and [REDACTED] damage to 42
  • Slightly reduced swing speed for Chef Knife, Combat Knife, and [REDACTED]
  • Slightly increased swing speed for Baton

Lighting and Atmosphere:

  • Rewrote the lighting and cycle system
  • Added support for changing lighting cycles at midnight
  • Added three lighting cycles for the drying (cloudy, clear, sand storm)
  • Lighting can now be influenced by various game objects
  • Rebalanced the game’s ambient audio levels
  • Added ambient particles for the drying event
  • Added Salt and Mud footstep sound effects

Icons:

  • Attachments, magazines/ammo, and firearm skins now display on the firearm icon
  • Icons can now dynamically adjust to keep their object in frame
  • Firearms no longer display the firearm skin as an icon backdrop
  • Fixed a bug that was causing firearms to not be formatted properly for icon use

Miscellaneous:

  • Added keybinds for turning on/off binoculars
  • Aiming binoculars in third person orients the camera to face your mouse position
  • Converted a number of dated physics systems to use new physics APIs
  • Rewrote some of the hover text and tooltip system to work with utility mods
  • Flashlight light cones now follow your camera direction
  • Changed default keybinds for flashlights, vehicle lights, and vehicle sirens
  • Fixed the first person camera rotation animations for firearms
  • Fixed (90% anyways) “spinning zombies” / zombies circling your character when chasing
  • Fixed a number of cases where map geometry was blocking container looting
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