The Drying is over, the sand is gone, and the ocean has returned to normal levels.
Added two Military Transport Plane random events with relevant cosmetics (also added loot spawns for some of the military desert cosmetics to these events)
Added loot spawns for some military desert cosmetics to Helicopter Crash Sites
Increased spawn rates for Infected NATO Pilots and Infected NATO Operators
Increased loot drop rates for Flight Suit cosmetics from Infected NATO Pilots
Added one loot spawn spawn location for the Military Field Radio utility (it was previously located at the Hive, during the drying event)
Added Military Transport Plane event as a potential notification for the Military Field Radio
Fixed an issue that was unintentionally inflating the spawn rates for “ground loot” (not in containers) at random events such as heli crash sites [we will rebalance loot spawns accordingly]
Halloween Event [10/17/23 - 11/27/23]
The alpha map has become a scarred hellscape. The Citadel opens its doors again…
Added Abomination Claws event melee weapon
Added Blood Vial event utility item
Added 13 new event cosmetics (all 17 event cosmetics from last year are once again available to unlock)
Added 9 new non-event cosmetics
New Rare Firearms! These weapons will remain in the game even after the Halloween event is over!
Added SVT-40 Battle Rifle
Added AO-46 SMG [We have taken creative liberties when balancing this SMG, mostly by increasing its magazine capacity]
Added M1 Carbine
Miscellaneous:
Added swing trail effect to melee weapons
Added cone lighting effect to most street lamps
Added an Event label to all limited cosmetics and items from this event and previous
Updated some loot spawns in the Bunkers, Mansion, Old Chapel, and a few other minor locations on the map
Reduced “Snake’s” MAC-10 base damage and headshot damage multiplier to be the same as the regular MAC-10
Increased ground loot (not container) spawn rates for backpacks, ammo battlepacks, and attachments at military random events [This is an ongoing effort to rebalance random events that were significantly affected by the “ground loot” issue corrected in the previous update]
Players will no longer be able to jump while using any Medkit, either Health Booster item, or the Abomination Heart (attempting to jump will not cancel the action)
Significantly reduced player move speed while using any Medkit, either Health Booster item, or the Abomination Heart
Reduced the overall duration and the amount of hitpoints that the Health Booster and Military Health Booster provide
Changed ALL Health Boosters (including consumables like Abom Heart, Tonic, and Sarsaparilla) to have a timed delay before boosted hitpoints begin to decay/decrease
Changed ALL Health Boosters (including consumables above) to decay boosted hitpoints at an exponential rate once the timed delay for the item has expired
Miscellaneous:
Increased Type 37 SMG magazine capacity to 35 rounds
Fixed Halloween event bosses using the wrong infected sound effects
Fixed Infected Demon Hunter inflicting less damage per hit than intended
Changed Abomination Claws event melee weapon to inflict 45 damage on the third hit (instead of 40)
Fixed Military Field Radio utility notifications
Fixed White Plague Doctor spawn for the second time [We apologize for the inconsistency! This infected spawn was unique. A series of unfortunate events caused its original spawn issue, and version control oversights resulted in the fix being overwritten by accident.]
Dragunov Marksman Rifle - has optional ability to mount optics (SVD scope is default until an optic is attached)
M249 SAW LMG updated model
M249 Paratrooper (shorter length rare variant)
Items and Loot:
Added Gauze Bandage and Military Field Dressing medical healing items (both provide 25 health, and may be used while moving quickly)
Changed starting player equipment to include two Gauze Bandages instead of one Small Medkit
Increased loot spawn chance for firearms, ammo and equipment at all military/NATO and special forces random events, including all helicopter crash sites, Soviet camp, etc.
Increased loot spawn chance for various desirable items at most lower-tier random events
Added more locations for the crashed cessna random event, and updated its loot spawns
Rebalanced medical loot spawn pools in consideration of the new bandage items
Increased health provided by Large Medkit to 100 (from 75)
General Firearm Updates:
Added new bullet impact sound effects for a variety of materials
Flinching/screen shake has been rebalanced and reworked for all firearms
All shotguns now fire 8 pellets and deal the same potential damage
All shotguns have had their stats rebalanced in consideration of these broad changes
Changed firearm inventory sizes for marksman rifles, battle rifles, sniper rifles, and LMGs to be 2x7 (if they were not already)
Reduced inventory size for XM177s, AUG, MP-40 and Patriot
Most rifles and larger firearms like LMGs now have a slightly slower equip delay
Bullets are now influenced by the direction your barrel is pointing in, if you fire while equipping a firearm
Improved burst fire mode recoil for M16A2, AUG and others with burst fire
Added burst fire mode to some firearms that were meant to have it
Shotguns that fire both shots at the same time now maintain accuracy with both shots
Firearm Stat Changes:
Model 788/788 Carbine: Increased velocity, firerate, and range
PSG-1: Reduced damage and range - Increased firerate to be more in-line with other semi-automatic rifles - Added optional ability to mount optics (PSG scope is default until an optic is attached)
Mosin PU: Increased firerate and range - Added optional ability to mount optics (PU scope is default until an optic is attached)
Obrez Mosin: Increased damage, firerate, range, and accuracy - Added ability to mount optics
SVT-40: Increased damage and range
M1 Garand: Increased damage, velocity, firerate, and range
M1903: Increased range, velocity, and headshot damage
M14 BR/DMR: Increased damage and range - Reduced velocity
G3: Reduced range
Sweeper Desert Eagle: Increased headshot damage and firerate
Miscellaneous:
Changed Infected movement acceleration speeds to reduce the chance of orbiting
Updated almost all 3D backpacks, vests, and belts with a more consistent color palette
Updated almost all firearm model colors to coincide with new color palette
Added sitting animations to vehicles
Updated model for “Military Backpack” and changed name to “Heavy Military Rucksack”
Added a WWII US Infantry Webbing variant
Added a Vintage Soviet Backpack color variant
Added two Vintage Duffel Bag color variants
Fixed an issue that was preventing pickup truck from spawning
Fixed German Infantry Pants color not matching top
NOTICE: The next update will change the Desert Camo, Desert Chip Camo, and Tan Flight Suit outfits/hats to be Event cosmetics. Their current spawns will soon
be removed, and they will only be available during the Drying in the future.
12/16/2023 [The Holiday Event ends on 01/22/24]
Santa’s Workshop has returned, and all limited Holiday cosmetics from previous years is once again available to find and unlock!
The Ocean has frozen solid
Added Snowmobile event vehicle which replaces all boats for the duration of the event
Added new Ice footstep and bullet impact sound effects
Added one new non-event miniboss Infected
Added White Leather Chest Holster as a non-event rare color variant
Changed loot pools for Tan Military Backpacks, Tan Special Forces Backpacks, Tan Tactical Vest, and White Military Duffel
Changed all Desert Camo, Desert Chip Camo, Tan Flight Suit outfits/hats, and Tan military vest/webbing to be Drying-Event-Only cosmetics
Updated Military Woodland Camo outfit, cap, and helmet to be more consistent in color value
Fixed an issue where some limbs on highwaist pants and full-body cloaks/dusters had an unnecessary duplicate overlay (these outfits should look a bit better)
VIP Servers:
Added military field dressings as a loadout option
Added utilities to the loadout options
The current map is now displayed when picking loadout
Fixed the loot system item auto-rotation when spawning loot that is too tall for the container (this should be a big deal for large backpack spawns all over the map)
Changed the ordering of right click options for ammo items to be more consistent
Added Tan Tactical Belt spawn to Military Transport Plane random event
2/14/2024 [The Valentines Mini-Event ends on 03/04/24]
Added ability to apply Skins to Melee Weapons (only two Special melee weapons cannot accept Skins)
Added limited two-color “Roses” weapon skin pack
Added three new limited event cosmetics
Added Movie Theater Attendant top and pants as rare cosmetic drops from unique infected
Added Teal Work Apron as a rare cosmetic drop from unique infected [This cosmetic was accidentally added to the game before it was visually complete, it will be updated in the near future]
Significant increase to drop rates for Admiral and Hustler cosmetics, as well as the Gold Ranch Belt
Fixed Makarov slide not applying skins
Updated Blue Police Shirt to have a more appropriate badge
Fixed incorrect seat exit position in the SUV
Updated size and model geometry for some melee weapons (no changes were made to hitboxes)
2/29/2024 [The Valentines Mini-Event ends on 03/04/24]
Changed firearm magazines to apply the primary pattern when using non-event weapon skins [however, when using event weapon skins, magazines will continue to apply the secondary color]
Added White Work Apron as rare cosmetic drop from a unique infected
Fixed Desert Camo and Desert Chip Camo Boonie Hat textures (unintended pattern/shading on parts of brim)
Fixed Teal and Black Work Aprons missing their back texture
Fixed incorrect UV map for the arm meshes of the infected character rig [this was identified thanks to the asymmetrical SWAT Shirt badge, it was almost imperceptible otherwise]
Added Chocolate Egg event consumable which heals the player a small amount of health over a short period of time when eaten (healing effect can be stacked if consumed rapidly)
Added non-event Hard Boiled Egg consumable as potential loot in fridges and coolers
Reduced the time it takes to eat Apples, Oranges, Chocolate Bar, and Bubblegum (half the time compared to other food)
Improved system for managing the player starting inventory, and changed the starting Energy Drink to be any of the available colors/flavors instead of the same color every spawn
Fixed Model 29 front sight [the red color was accidentally removed in a recent update]
Added new Hotbar back-end that allows us better control over slot memory and the stack/count number of an item slotted in the hotbar
Military rations and variants of the same consumable now properly stack in the hotbar (having 3 different sports drinks will display as x3 instead of x1 in the hotbar)
Added Green Butan Soviet Camo uniform
Added Olive and Grime M88 Soviet uniforms
Added three Berezka camo-covered variants of Soviet SSh-68 helmet
Added Green variant of SSh-68 Combat Helmet
Changed Olive SSh-68 Combat Helmet texture to be rust-free and less saturated in color
7/19/2024
The Drying Event has been extended by two weeks!
Event now ends on 8/19/24
Stealth-killing an Infected with a melee weapon will now result in a higher chance for them to drop any of their loot!
Players must sneak up behind an Infected without being detected, and attack with a melee weapon in order to successfully stealth-kill them (dealing 100 damage)
Stealth-killing an Infected will multiply all of their loot drop rates by at least 1.15x, up to as much as 2.5x, depending on the particular Infected [this multiplier was balanced on an individual basis, and varies from one Infected to the next]
Stealth-killing Infected directly increases the current loot drop rates for all items, including cosmetics, consumables, attachments, ammo, and utilities
Miscellaneous:
Updated mesh geometry for Hair 11 to be more compatible with some hats
Updated the position of Soviet Officer Hat, Airline Captain Hat, and Admiral Hat to be compatible with Hair 11
Changed all Bandaged Shirts and Tanned Leather Coats to cover the rest of the lower torso so that they are more appealing when wearing non-highwaist pants
Fixed an issue that prevented some bonus Marauder outfit pack items from displaying in the character creator under certain rare circumstances (if you were affected by this issue, the missing bonus items should now be available)