Appearance issues with SurfaceAppearance

There are currently 2 issues with how SurfaceAppearances look:

  • ColorMaps appear slightly darker than MeshPart.TextureID

Expected behavior

  • SurfaceAppearance.ColorMap should not appear darker than MeshPart.TextureID
  • An unset SurfaceAppearance.RoughnessMap should inherit the appearance of MeshPart.Material or default to look similar to Plastic
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There are workarounds for these issues, but I’m afraid I’ll have to reupload my accessories if SurfaceAppearance inevitably gets fixed one day