At the moment, it’s impossible to update all of my places by simply editing one of them. In my current setup, I have all of my RemoteEvents/RemoteFunctions, Scripts, and ModuleScripts inside of various services under folders to categorize them. Each folder is uploaded to a PackageLink.
My initial goal when using PackageLink was to be able to update the contents within one Place and see this change replicate to every other Place automatically. However, contrary to what I thought, I still have to open every single Place individually and update the PackageLinks. This is very counter-intuitive to the goal I had for this object type, as I have over ten places within my Game that all take a decent chunk of time to load up due to size. Every single folder uploaded to a PackageLink must be identical in every Place, and there is currently no option to automate this process. Could this be appended?
Thanks.