If you have a changed/propertyChanged event on a part and use :ApplyImpulse() on the part it will NOT activate which is quite annoying since BasePart.Velocity is deprecated
Reproduction place: applyimpulse.rbxl (22.7 KB)
If you have a changed/propertyChanged event on a part and use :ApplyImpulse() on the part it will NOT activate which is quite annoying since BasePart.Velocity is deprecated
Reproduction place: applyimpulse.rbxl (22.7 KB)
Sorry for the late reply, we’ll take a look now.
If I recall correctly, properties manipulated by the physics engine do not and are not supposed to fire change events.
Sounds like this is intended, going to close out the report. Thanks again. Please refile if you’re still having issues.