Apply impulse not working

hey guys so im making a roll script and i wanna apply a force to push the player forward so im using apply impulse but the thing is its not working so can someone pls help me

heres the roll function

local ROLL ; ROLL = uis.InputBegan:Connect(function(i, gpe)
	if not gpe and i.UserInputType == Enum.UserInputType.MouseButton1 and state_debounce == false then
		state_debounce = true
		local load = animator:LoadAnimation(roll_Animation)
		local f = 100
		HRP:ApplyImpulse(HRP.CFrame.LookVector * f +, 10, 0))
		state_debounce = false

pls help and thx for the help

nvm i did not realise that f = 100 and not 1000 thats the problem

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.