Apply impulse not working

hey guys so im making a roll script and i wanna apply a force to push the player forward so im using apply impulse but the thing is its not working so can someone pls help me

heres the roll function

local ROLL ; ROLL = uis.InputBegan:Connect(function(i, gpe)
	if not gpe and i.UserInputType == Enum.UserInputType.MouseButton1 and state_debounce == false then
		state_debounce = true
		
		local load = animator:LoadAnimation(roll_Animation)
		load:Play()
		
		local f = 100
		
		HRP:ApplyImpulse(HRP.CFrame.LookVector * f + Vector3.new(0, 10, 0))
		
		task.wait(.6)
		state_debounce = false
	end
end)

pls help and thx for the help

nvm i did not realise that f = 100 and not 1000 thats the problem
sorry

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