Im currently using this code (simplified rn):
for i, v in pairs(Gun:GetDescendants()) do
if v:IsA("MeshPart") or v:IsA("BasePart") or v:IsA("Part") then
if Skin.Texture == nil then
v.Transparency = Skin.Transparency
end
for count = 0, 5 do
local Texture = Instance.new("Texture")
Texture.Name = "SkinTexture"
Texture.ZIndex = Skin.ZIndex
Texture.Texture = Skin.Texture
Texture.StudsPerTileU = Skin.HorizontalSize.Value
Texture.StudsPerTileV = Skin.VerticalSize.Value
Texture.Face = count
Texture.Parent = v
end
end
end
end
to achieve what is in the image below, just on every side.
what the problem is as the image below shows the textures are not seamless and you see it being another part of an texture and it overall looks bad (for exception some look good)
I came with the idea to do the same but on the model just to realise it didnt work, if there is any way i could just slap an decal or texture over an entire model that would be perfect since then the textures are alinged
TLDR, I want the texture to apply like the model is a mesh (no i cannot make it all a mesh and say good to go)
If you’re asking what this is for, its for skins in my Gun System
Thank you in advance