In my attempt at making a grid-based inventory, an image button is added to the player’s inventory whenever they pick up an item.
Problem is, I’m using a UIGridLayout inside the player’s inventory, so this newly added item frame is snapped to the grid.
https://gyazo.com/7049375b1a9ca93f901f8417b558f50d
Is there any easier (and lazier) option than rather having to create my own UIGridLayout?
E.g, the UIGridLayout ignoring certain frames.
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You can make a folder and place images/ frames inside of this folder for it not to be affected by the UIGridLayout, or alternatively just make a separate frame and use that for the grid layout.
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Why are you adding the ImageLabel, and why do you not want it to be placed into the grid like the other items in the inventory? Or rather, what do want to happen?
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Grid-based inventory as in Grid Type Inventory. The same example has a UIGridLayout in their inventory frame, however, I’ve no idea how this works.
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Oh, so the first grey squares are supposed to be empty slots and the one one the last row is supposed to be an item that gets “inserted into” one of those slots?