ApplyDescription Accessories Broken

So for the past few minutes i have been working on a plugin that loads accessories into studio and i ran into this bug:

			local newRig = script.Parent[RigType]:Clone()
			local newRigHumanoid = newRig.Humanoid
			
			newRig.Parent = workspace
			newRigHumanoid:ApplyDescription(RigData)

I’ve been experiencing this bug that’s similar to your problem. Whenever I insert an accessory to a rig, the accessory stays in the position I inserted it to. The accessory’s handle is unanchored. But when I run or play test the game, the bug is fixed.