I am trying to use ApplyDescription
to load the items of a player on to an NPC, but it also is scaling the avatar down to its original size, when I am trying to make it load accessories but not scale.
Is there any way to get around this?
I am trying to use ApplyDescription
to load the items of a player on to an NPC, but it also is scaling the avatar down to its original size, when I am trying to make it load accessories but not scale.
Is there any way to get around this?
It depends on how you’re getting the Descriptions to configure. What’s the method you’re currently using to try to put player accessories on an NPC.
A way I believe you could do it is to put the Description of the player and the npc, and then configure it so the Accessories of the Player are combined with the accessories of the NPC/just placing the player accessories if the NPC has no accessories to begin with and loading that, which should preserve the previous scales, although not sure if you already tried that
I am using Players:GetHumanoidDescriptionFromUserId
Humanoid:ApplyDescription(game.Players:GetHumanoidDescriptionFromUserId(id))
EDIT: I just had an idea to set the bodyscale settings after changing the humanoid. I will keep you updated
That’s probably why then, it’s also applying the scale of the player to that NPC, you have manually apply either the accessories or the scale after applying as you mentioned