Hi all,
I want to scale avatars uniformly to 6.1 studs. So far so good.
However, when I use :ApplyDescriptionAsync() to a Humanoid, this height scale limit is completely ignored. Some bundles, despite having the same HeightScale & BodyTypeScale values, have clear differences in height in studs. Which is exactly the issue that the built-in Avatar Settings fixes.
What exactly is the formula behind this feature? How can I remake it through scripting? How do I make sure :ApplyDescriptionAsync() doesn’t ignore the height limit, regardless of the initial scale values in it?
Thanks!
