local Tool = script.Parent
local Part = Tool.Part
local Active = true
local Activated = true
local Working = true
local EP
game.ReplicatedStorage.Gun.OnServerEvent:Connect(function(Player, Mouse)
if Active then
Active = false
local RayDirection = (Mouse - Part.Position).Unit
local RParams = RaycastParams.new()
RParams.FilterType = Enum.RaycastFilterType.Exclude
RParams.FilterDescendantsInstances = {Player.Character}
local TweenService = game:GetService("TweenService")
local TInfo = TweenInfo.new(1, Enum.EasingStyle.Linear)
local NewPart = Instance.new("Part")
local Raycast = workspace:Raycast(Part.Position, RayDirection * 1000, RParams)
NewPart.Size = Vector3.new(1, 1, 1)
NewPart.Anchored = true
NewPart.CanCollide = false
NewPart.CFrame = CFrame.new(Part.Position, Mouse)
NewPart.Position = Part.Position
NewPart.Parent = workspace
NewPart.Velocity = NewPart.CFrame.LookVector * 80
if not Raycast then
NewPart:Destroy()
end
if Raycast then
local Tween = TweenService:Create(NewPart, TInfo, {Position = Raycast.Position})
Tween:Play()
end
NewPart.Touched:Connect(function(Hit)
local Plr = Tool.Parent
local Humanoid = Hit.Parent:FindFirstChild("Humanoid")
if Hit and Activated then
Activated = false
task.wait()
EP = Instance.new("Part")
EP.Transparency = 0.6
EP.Shape = Enum.PartType.Ball
local Tween = TweenService:Create(EP, TInfo, {Size = Vector3.new(10, 10, 10)})
Tween:Play()
EP.Anchored = true
EP.CanCollide = false
EP.Position = NewPart.Position
EP.Parent = workspace
EP.Touched:Connect(function(Launch)
if Launch and Humanoid.Parent:FindFirstChild("HumanoidRootPart") then
Humanoid.Parent.HumanoidRootPart:ApplyImpulse(Vector3.new(0, 100, 0))
end
if Launch.Parent == Plr then
print("Yes")
Plr.HumanoidRootPart:ApplyImpulse(Vector3.new(0, 100, 0))
end
end)
EP.Touched:Connect(function(Touch)
if Touch.Parent ~= Plr and Humanoid ~= Plr.Humanoid and Working then
Working = false
task.wait()
Humanoid:TakeDamage(33.4)
task.wait(0.345)
Working = true
end
end)
wait(0.500)
EP:Destroy()
Activated = true
end
end)
wait(1)
NewPart:Destroy()
Active = true
end
end)
On line 58 ApplyImpulse isn’t working on Tool.Parent
. The same thing’s happening on line 54. Pls help!! Also what are some of the better ways to launch a player or Tool.Parent
not only for 1 direction?