I am aware of this post:
But I’m not sure how they did it (and the post is locked now).
Essentially, I want the part that is being cloned flung to the right-hand side of the player, but I’m struggling to figure out how to get it working…
I am aware of this post:
But I’m not sure how they did it (and the post is locked now).
Essentially, I want the part that is being cloned flung to the right-hand side of the player, but I’m struggling to figure out how to get it working…
local humanoidRootPart = script.Parent:WaitForChild(“HumanoidRootPart”)
local offsetcframe = humanoidRootPart.CFrame + humanoidRootPart.CFrame.RightVector * 500
humanoidRootPart:ApplyImpulse(offsetcframe.Position * humanoidRootPart.AssemblyMass)
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