I tested this code block both on server and client:
local character = game.Workspace.Rig
local clothing = game:GetService("ReplicatedStorage").Clothing
while task.wait() do
for _, accessory in pairs(clothing:GetChildren()) do
accessory = accessory:Clone()
character.Humanoid:AddAccessory(accessory)
task.wait(1)
accessory:Destroy()
end
end
This is the result when the code is run on the server:
This is the result when the code is run on the client:
How can I achieve the first result running the code on client?
Using “ContentProvider:PreloadAsync()” like in this topic seems to work, but only if I parent the character to a different service (for example ReplicatedStorage) and then parent it back to Workspace, which I would like to avoid.