Applying clothes on a custom character

Currently, I have character models which use custom mesh parts for their torso and limbs. I want the models to work like normal Roblox packages where my clothing can be mapped correctly.

I’m not exactly experienced with the “artistic” side of game development, and I don’t understand the solution provided by this post on the subject, could anyone elaborate?

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Sorry for bumping. Basically they got the shirt they want to apply and got every segment of the template and made it a decal. Put a decal on every side of torso and done!

That seems like such a janky work around, surely there is a better way?

Remember, Necro posting is against the DevForum Rules.

You could also UV map your mesh in blender to a Roblox Shirt texture. Once it’s in game use a script to check if there’s a shirt in the character and set the shirt id to the mesh texture id. Since you’ve already UV wrapped/mapped a default Roblox shirt over your mesh it should work for all shirts.

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