Currently, I have character models which use custom mesh parts for their torso and limbs. I want the models to work like normal Roblox packages where my clothing can be mapped correctly.
I’m not exactly experienced with the “artistic” side of game development, and I don’t understand the solution provided by this post on the subject, could anyone elaborate?
Sorry for bumping. Basically they got the shirt they want to apply and got every segment of the template and made it a decal. Put a decal on every side of torso and done!
Remember, Necro posting is against the DevForum Rules.
You could also UV map your mesh in blender to a Roblox Shirt texture. Once it’s in game use a script to check if there’s a shirt in the character and set the shirt id to the mesh texture id. Since you’ve already UV wrapped/mapped a default Roblox shirt over your mesh it should work for all shirts.