Applying clothing on a custom character part

Hello, I’ve been trying to make one of my characters to have a hole through their chest with clothing still being applied to the torso, but doing it by making an union between a negative sphere part and a torso causes the clothing to not be applied anymore even if I rename it to ‘Torso’ I was wondering if there’s any way to make it so the character can have the hole through it’s chest without it not applying clothing as shown in the screenshot below.

  • Unioning a negative sphere part with a Character’s Torso
    image

  • Result
    image

Hope to hear back on this topic soon, cheers.

The torso is not a union or a part, its a mesh. You cannot union meshes, which is why that wont work. An alternative is to export the torso into blender, make the hole using the subtract modifier, and then reimporting it back to roblox as a mesh, and then applying the mesh to the torso.

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It is a part, I managed to already union it, which is why I’m wondering why it doesn’t apply the clothing.

Because the torso uses the mesh object inside it, and the clothing cant wrap around a union.

Edit: Above is incorrect, I believe the humanoid applies the custom mesh to it.

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It does not use a mesh of any sort inside it, but I see your point. For clarification, I’m using an R6 rig, which when paired with a Humanoid, it adds a bevel mesh shape to the body parts while still not using a physical mesh inside of the parts. I’ll try to export the torso to blender and do what you said though.

After using a boolean modifier, this was the result. The shirt’s texture didn’t match the torso:

image

Because you edited the template format, chances are you will be unable; as you know all Roblox clothing uses a template and clearly it can’t locate what to do with your union.

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Dang, is there no way to make the hole using blender without changing the shirt template? I’ve seen a game do it, that’s why I decided to try it.

You have to texture accordingly if you’re going to mesh it.