Applying Default R6 Animations, Wellds, Accessories, Skintone, etc) to a slightly modified R6 Starter Character Rig

Hello!

I have been stuck trying to solve my problem, with no success

Basically what im trying to achieve, I want everything from the default Roblox R6 Rig to apply to this custom R6 rig. It has the same shape and mesh parts, only difference being that they are meshparts instead of special meshes. I did this to change the material of the R6 Rig.

I, however, am unsure on how to apply a players character to the new rig. I wanted things such as accessories, face, skintone, etc, to be applied, although i havent been able to. Any help on the matter would be greatly appreciated!

This is the custom rig by the way.

Have you tried loading a HumanoidDescription onto the Dummy’s humanoid?

-- script in the character
local char = script.Parent
local plr = game.Players:GetPlayerFromCharacter(char)
local desc = game.Players:GetHumanoidDescriptionFromUserId(plr.UserId)

char.Humanoid:ApplyDescription(desc)
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no i havent, ill give it a try, thanks

Sort of worked, although a problem ive been occuring is im not sure how i would insert objects such as the motor6d, joints, attachments, etc. Copying them from a premade r6 rig and pasting them into the starter character rig doesnt solve anything and instead causes issues.

For that, you’ll need a plugin like RigEdit to add Motor6Ds. For the attachments, you should be able to copy the attachments from a standard R6 rig onto your custom one.