Applying Roblox Studio materials to Blender

What I am trying to do is make renders of my characters for a game I am making and possibly some GFX for it as well. The problem is that when I export the model from studio to blender while the base of the character that has no material at all is fine the armor isn’t. The armor is made of corroded metal and has a maroon red type color.

However I cannot export the texture AND keep the color in tact at the same time. I have tried to download the actual roblox corroded metal texture however couldn’t keep the color with it.

Studio Model:
Screenshot_2025-01-05_115929

Material Review (Blender):

Solid (Blender):

So as you can see it’s either texture (which seems to be transparent) or color. If anyone at all has any work arounds that would be lovely! Thanks!

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You’d need to modify the material in order to layer Roblox’s texture on top of your color, then plug it in the Principled BSDF.

Wouldn’t the entirety of the material need to be transparent to account for the color?

If it’s not, then you’d have to take all white pixels, mask them and change the color. Roblox’s “material” system is not that compatible with Blender’s.