April fools event

-new class: druid

-two new gamemodes: fish boss fight and chaos
(new gamemode rotation: elimination x3, fish boss fight, team elimination, chaos)

-fish has returned and is unlocked from the fish boss fight
-boss fight gives the fish kill effect if fish is already owned

-dummies reclaimed the lobby

-two new featured skins: siege sword fighter and demolisher

-class mastery titles unlocked by getting 100 kills on a specific class

balance changes

sword fighter:
-increase sword slash range
-sword lunge damage adjusted. is now the same for 2 sword and 0 sword. 1 sword now deals knockback on first lunge and uses a hologram for second lunge
-parry now grants iframes on successful parries. 1 sword now uses a hologram
-sword spin is now the same for all 3 sword amounts. updated visuals
-sword throw: now also re-equips swords when used while you have none. sword weakness now works slightly different
-sword stab 2 sword now applies wounded again instead of crippled. 1 sword now deals knockback on initial attack. hologram now deals additional critical damage when it slices into the air. 0 sword now applies a temporary defense debuff
-heavy slash 1 sword now deals knockback on initial attack. 0 sword now applies a temporary defense debuff
-heavily reworked skewer 1 sword
-holographic swords now forces you into 1 sword as well. reworked to give you a second sword and a damage buff temporarily when activated
-new martial arts ability
-all holograms now use your neon color

artillery:
-now has 450 health
-arm cannon now deals 25 flat damage. now deals full self damage
-rocket jump now deals 20 flat damage for each explosion. now deals full self damage
-remote explosives now deal 25 flat damage. now deal full self damage
-artillery gun now aims at your mouse’s location. now deals a minimum of 30 damage and a maximum of 60 damage, based on the distance the rocket traveled. knockback no longer scales with knockback. can now damage yourself
-airstrike reworked (now called precision shot)
-rocket punch now deals 35 flat damage. now explicitly states that it deals less self damage
-boost now deals 35 flat damage and deals full self damage. now applies a max of 2 haste on hit
-missile grapple now deals 40 flat damage and deals full self damage. no longer applies haste on hit. hitbox now triggers immediately
-defensive shield now gives 25 defense and makes you immune to knockback and grabs as well. increased cooldown
-berserker strike now deals 15 flat damage. deals triple self damage
-time bomb now deals 65 flat damage to both you and enemies
-self-destruct now deals 250 flat damage
-updated trail visual effects

bighead:
-increased bighead punch range slightly
-rushdown damage increased slightly
-bighead grab hitbox now triggers immediately. gives iframes on successful grabs. hitbox size reduced significantly
-bighead charge now gives iframes on successful grabs. hitbox size reduced significantly
-stomp damage increased slightly
-mutated acid ball no longer has random directions
-increased hitbox size for super jump’s landing hitbox
-uppercut no longer decreases speed
-mutate now deactivates when under 60 health instead of 100 health
-launch spore no longer decreases speed
-tangle damage increased

fish:
-photosynthesis now also evenly distributes fish stacks between all nearby enemies
-this man in FRONT of me, FISH react him now deals regular damage on crit instead of true damage. increased hitbox range. new visual effect

misc
-updated points cost for unlockable abilities for all classes
-game now saves if you have music muted or not
-updated rewards UI
-slowness, stunned, and locked can no longer be applied if the target already has the status effect
-dummy survival no longer grants wins

bug fixes
-fixed dummy boss fight not rewarding skins even when it should
-fixed the same bug in invasion mode