Arcane Odyssey - Brewing Update Patch Notes

The Brewing Update for Arcane Odyssey is released! This post goes over the major additions and fixes in the update, but if you want to view all of the smaller changes, they can be found under the Patch Notes section of the game’s Trello board:

Summary

Trello
Trello
Trello

Additions/Changes

  • Added 31 new potion effects, which can be brewed using 62 new reagent items that can now be obtained in numerous ways. The new effects:

    • Harming - inflicts intense pain
    • Bleeding - causes slash-like lacerations and bleeding
    • Healing - heals injuries, and lost limbs at higher tiers
    • Poison - inflicts a dangerous poison
    • Sharkrepel - causes the individual to emit pheromones that make them undetectable by sharks and certain sea monsters
    • Power - causes the individual’s attacks to deal more damage temporarily
    • Revealing - allows the individual to sense the location of nearby enemies, sharks, treasures, and more (only shows players when in combat, also may have issues with showing lots of objects at once due to a roblox limitation with highlights)
    • Love - causes the target to feel a strong friendship and loyalty to the user (neither are able to damage each other while the effect is active, but it can be cancelled if the target drinks a love potion)
    • Warding - grants the individual a divine protection from the effects of insanity
    • Insanity - warps and torments the individual’s mind and perception of reality
    • Mystery - gives the individual a random potion effect or ailment
    • Invisibility - allows light to pass through the individual, making them invisible to the eye. (visibility depends on tier, with tier 5 being completely invisible)
    • Ironskin - covers the individual’s body in a layer of metal, giving temporary damage resistance but decreased movement speed
    • Burning - ignites the individual in burning flames
    • Tide - causes water droplets to form on the individual for a short amount of time, can also alter tides of the seas to spawn large waves when thrown at the sea
    • Corroding - coats the individual in an acidic, corrosive liquid
    • Melting - coats the individual in burning hot lava
    • Frost - coats the individual in ice (applies freezing, while tier 5 applies frozen)
    • Gale - sends the individual flying with a gust of wind
    • Smoke - causes a thick white smoke to emit from the individual, or a large smoke cloud to form at the point of impact when thrown
    • Electric - releases a burst of electrical energy, dealing damage and paralyzing the individual temporarily
    • Blinding - impairs the individual’s vision
      Scorch - ignites into superheated plasma, causing scorching burns
    • Desert - covers the individual in copious amounts of sand
    • Arctic - covers the individual in copious amounts of snow
    • Volcanic - coats the individual in volcanic ash
    • Clearsight - allows the individual to see more clearly through the sea, fog, and darkness
    • Energizing - gives the individual a passive energy recharge boost
    • Luck - increases the individual’s luck with obtaining rare items
    • Slowness - hinders the individual’s movement speed
    • Agility - increases the individual’s movement speed
    • Interchange - grants the individual the option to reset their stats
  • Added 8 new potion catalyst items, which can be combined with any of the above potion effects to change the way they are applied:

    • Burst Potion - pinecones, smallest throwable
    • Greatburst Potion - sky pinecones, larger throwable
    • Nova Potion - star coral, large throwable that can affect ships, and explodes on contact with the ocean
    • Supernova Potion - sunken elements, larger throwable that can affect ships, and explodes on contact with the ocean
    • Essence Potion - island cloud extract, large lingering throwable that applies its effect up to 8 times
    • Aura Potion - Dark Sea essentia, largest lingering throwable that applies its effect up to 16 times
    • Brew - jellyfish flesh, a placeable cauldron of the potion that can be consumed by party members, or consumed multiple times by the person who placed it
    • Gel - whale blubber, is applied to the user’s hands so that the potion effect is applied with each one of their attacks
  • Added a Brewing Skill Level which works similar to Cooking Skill, and is leveled slightly each time you brew a potion. The higher your Brewing Skill, the more potent all of your potions are.

  • (For more on how potion brewing works: Trello )

  • Added Cachalot Whales and Blue Whales which spawn randomly near the ocean surface. The Cachalot Whale is aggressive and will charge enemies to hit them with its head, while the Blue Whale is passive but can deal massive damage to ships if provoked. Both of which can be hunted for whale blubber, used to make Gels.

  • Added Blasted Rock, a new island which will be used for something later on…

  • Added a revamped version of Palo Town, built by KingCryonical and MarkDonovanSmith.

  • Added jewelcrafting, a side activity that allows you to craft gems and potion reagents into jewels which can be socketed into armor to give stat and effect boosts.

    • You can find jewelcrafting tables on almost any island. To craft a jewel, you must add a gem such as a ruby to the table, as well as 5 of a compatible potion reagent.
    • Only some potion reagents work in jewelcrafting. The ones that do will say so in their item description when hovered.
    • The gem used determines what stat type the jewel will give, such as power, attack speed, intensity, etc.
    • The reagent used determines the secondary effect, such as increased climbing speed. Using tier 2 reagents will give double the amount of the effect.
    • The percent boost of the secondary effect is random.
    • Jewels give stats based on the skill level of the crafter, which can be leveled by crafting more jewels. Lower tier jewels can be upgraded by higher level crafters so that they aren’t completely useless.
    • You can click on a jewel in the inventory so socket it to an item. Items that have empty sockets now have circles in the bottom right of their icon, which will show the jewels socketed to them. When hovering over items, you can hold shift to view the socketed jewels and their effects.
    • (More info about jewelcrafting: Trello )
  • Criminal quality of life improvements:

    • Criminal players can now interact with any shop NPC, including selling cargo/sealed chests/gunpowder barrels to them. However, when you sell, buy, upgrade, enchant, etc. at any normal shop owner as a criminal, your last known location on bounty boards will update. (A notification appears saying your location was tipped off to the Grand Navy by an anonymous source)
    • Grand Navy notoriety ships no longer spawn on players that have under 3 stars of notoriety IF the player isn’t at a populated island. When this happens, you will get a notification saying the Grand Navy’s forces were unable to locate you.
    • Notoriety ships now attempt to spawn when your location changes. If you stay in the same location for more than 2 minutes, ships will come after you if they aren’t already. (They won’t spawn if you have under 3 stars and are on a wilderness island)
    • Increased the passive drain of notoriety by 2x.
    • Reduced the galleon price of paying off notoriety by 50%.
    • Improved Grand Navy notoriety ship AI.
  • Underwater structure exploration % is now saved across servers. Each fully explored structure adds 5% to the progress bar.

  • Renown adjustments:

    • The amount of renown transfered on player hunt is now 7% instead of 5% max. (The hunter now also gets 70% of this amount instead of 80%.)
    • Players over 500k renown now gain 50% less renown from hunting NPCs.
    • Players over 1mil renown now gain 75% less renown from hunting NPCs.
    • Players over 500k renown now gain 75% less renown from hunting players that have under 150k.
    • When hunting a player target that has over 500k renown, they are now constantly put in combat when you are within island distance of them. (High renown is meant to be solely from PvP so this threshold allows low renown players to still run from hunts if they want)
      • The player hunting must have at least 25% as much renown as their target for this to be put into effect.
    • The renown gained from a hunt is now the average of 7% of the hunter’s and victim’s renown. (Previously it was 7% of whoever’s was lower, meaning low renown players got barely anything from hunting players with much higher renown)
    • Changed the hunt failure cooldown and instead made it so dying to the player you’re hunting prevents anyone in the server from hunting them for 5 minutes.
    • Changed the way that renown on kill works. Previously it would be +50 renown for killing a player, now there are tiers based on the target’s renown:
      • Target 0-50k renown: 50 lost/given to killer
      • Target 50k-150k renown: 500 lost/given to killer
      • Target 150k-500k renown: 1,000 lost/given to killer
      • Target 500k-1m renown: 2,000 lost/given to killer
      • Target 1m+ renown: 0.5% lost/given to killer
      • This applies when any non-hunt player kill happens. The killed player now loses renown in this interaction and the amount lost is given to the killer.
      • Two positive renown players will both lose renown in this situation.
    • As a result of these changes, players over 1mil renown have been set back down to 1mil.
  • Clan Infamy adjustments:

    • Sealed chests now give 2 clan infamy when turned in instead of 10.
    • Regular islands now give 10 clan infamy per 5 mins instead of 20.
    • Large islands now give 15 clan infamy per 5 mins instead of 30.
    • Treasure charts now give 5 clan infamy per spot solved.
    • Strong+ clans now gain 10 clan infamy per kill of other strong+ clan members, and cause them to lose 15 infamy. (This only applies to killing without hunting, and clans below strong give and lose none in this situation)
    • Infamy stolen when hunting players is now based on the tier of the clan that was hunted.
      • Hunted New clan: Gain 40, hunted loses 45
      • Hunted Rookie clan: Gain 70, hunted loses 75
      • Hunted Average clan: Gain 100, hunted loses 105
      • Hunted Strong clan: Gain 130, hunted loses 135
      • Hunted Superior clan: Gain 170, hunted loses 180
      • Hunted Powerful clan: Gain 230, hunted loses 240
      • Hunted Supreme clan: Gain 290, hunted loses 300
      • Hunted Legendary clan: Gain 350, hunted loses 360
    • Taking an island from a clan now takes infamy from that clan.
      • Captured New clans island: Gain 40, owner loses 45
      • Captured Rookie clans island: Gain 70, owner loses 75
      • Captured Average clans island: Gain 100, owner loses 105
      • Captured Strong clans island: Gain 130, owner loses 135
      • Captured Superior clans island: Gain 170, owner loses 180
      • Captured Powerful clans island: Gain 230, owner loses 240
      • Captured Supreme clans island: Gain 290, owner loses 300
      • Captured Legendary clans island: Gain 350, owner loses 360
    • Clan tier no longer increases island capture time since this will be obsolete in the future.
    • All islands owned by clans now take 3 minutes to capture. (Unclaimed islands still take 20 seconds)
  • Added the Claiming Flag tool, which can be found from chests or bought from Thorin at Thorin’s Refuge.

    • Islands can no longer be claimed by clans by just stepping into their radius, instead you must hold a claiming flag and click with it while standing on solid ground on the island (meaning not on shores or over ocean)
    • The flag is then placed on your character’s back and the claiming begins like normal. While this is happening, your character will have a red flag icon over their head that is visible through walls to all other players
    • All other players on the island will have a red or green shield icon over their heads depending on if they’re in your party or not.
    • When the island is claimed, all icons go away and the claiming flag is removed from your character’s back.
    • This serves as a way to make island claiming optional for clans and also fixes issues such as players contesting/claiming clans while being in the sea next to them, or hiding out somewhere inside the island to contest the island while not being found.
  • Added 11 new obtainable items: Deluxe Iron Helmet (16 color variations), Deluxe Iron Armor (16 color variations), Deluxe Iron Boots, Loose Scarf (16 color variations), Toothpick, Round Hood (16 color variations), Head Goggles (16 color variations), Sunset Shades, Archer Cloak (16 color variations), Archer Vest (16 color variations), and Archer Boots.

  • Quartermasters now have a new dialog option to “Unload Ship” which tells the crew to sell everything placed on the deck of your ship to the nearest shipwright. This can only be done while having both a quartermaster and a crew equipped, and respects the regular rules of selling things to shipwrights such as gunpowder not being able to be sold to the island it was taken from.

    • There is a slight delay between each thing being sold, and you have to dock your ship near the shipwright. The quartermaster will also say when the ship is done being unloaded.
    • While your ship is unloading, you cannot pick up anything on the deck that is sellable, and you cannot take command of the wheel.
    • As a result of the Unload Ship option making selling things on your ship much quicker, the max XP gained per cargo sold is now 20% of a level instead of 33%.
  • Increased the max level of criminal, hero, and rival NPCs to from 130 to 160.

  • Criminal NPCs now get executed at level 150+ instead of level 110+.

  • Increased the spawn rates of tornados slightly.

  • Decreased the cost of disenchanting items by 75%.

  • The “Show Attack Names in Chat” setting now also disables attack names from appearing over players/NPCs heads.

  • You are now teleported to the top of the Stepstones for the 2nd and 3rd times you have to climb it in the story, with a fade to black and text saying “later that day”.

  • You are no longer instantly kicked from the Grand Navy or Assassin Syndicate when your renown passes to negative or positive, instead your renown is just set to neutral.

  • Added 2 new obtainable journals, one on Blasted Rock, and one on the eastern shore of Ravenna which appears after the “Unsettling Promise” story part. (Both written by techlevel80)

  • Sealed chests now have a 20% chance to give a gem item when opened.

  • Each treasure spot from treasure charts now have a 33% chance to give a gem item. (50% each spot for exotic+ treasure charts)

Balancing Changes

All balancing changes below were suggested and discussed by the community.

Summary
  • Colossal Weapon skill speed -30%.
  • Attack speed now reduces the travel time of Crash and Spiraling Fury.
  • Sword Draw: Mirrored River changes: distance +35%, hitbox size -25%, startup speed +15%, cooldown 6s → 8s.
  • Sword Draw: Flash Strike changes: distance +15%, hitbox size -20%, cooldown 5s → 7s.
  • Ethereal Flash changes: AOE -50%, cooldown 5s → 7s, damage +10%.
  • Triasta of Bronze now applies Charred instead of Bleeding.
  • Crushing Judgement changes: AOE -30%, clash hitbox duration -15%.
  • Increased stamina regeneration speed by 15%.
  • Iron Leg no longer clears crystallize and instead deals a 10% damage boost to crystallized targets.
  • Imbuements that have the same status effect (such as Thermo Fist and Fire Magic) now increase the tier of the status effect when applied, increasing its damage. (or duration if the status deals no damage)
  • Stun statuses now have 20% shorter duration when applied through imbuements.
  • Fighting style synergies are now 50% as effective when the fighting style is imbued with magic.
  • Attack speed now affects the endlag of fighting style techniques and weapon skills at 50% efficiency.
  • Speed affinity of fighting styles now affect the endlag of techniques at 50% efficiency.
  • The size increase of magic imbued fighting styles is now decreased by 10%.
  • The damage increase of magic imbued fighting styles +0.1x → +0.075x.
  • Magic affinity changes:
    • Fire Magic damage 0.825x → 0.85x
    • Glass Magic damage 0.875 → 0.9x
    • Ice Magic size 1.15x → 1.2x
    • Light Magic damage 0.825x → 0.85x
    • Plasma Magic speed 1.2x → 1.3x
    • Shadow Magic speed 1.3x → 1.2x
    • Snow Magic speed 1x → 1.1x
  • Magic shape option changes:
    • Shield size +15% → +30%
    • Arrow size -55% → -35%
    • Bird size -25% → -15%
    • Drill now uses the hitbox of a regular blast
  • The directional leap spells are now 20 degrees more angled.
  • Snare spell endlag -30%.
  • Pulsar spell endlag -10%.
  • Explosion spell endlag -15%.
  • Thermo Fist changes:
    • 0% meter damage 0.775x → 0.75x
    • 100% meter damage 0.875x → 0.825x
  • Sailor Style now has its “max charge” effects/stats at 80% meter instead of 70%.
  • Fighting style techniques/attacks now charge other fighting style slots’ meters if they have one.
  • Ultimate Art Crash techniques now have 2x as much startup length.
  • Spiraling Fury AOE +20%.
  • Tempest tornado visuals duration reduced by 25%.
  • Tempest clash hitbox duration -50%.
  • Devastate clash hitbox duration -25%.
  • Removed Ethereal Flash’s knockback.
  • The blocking power increase from the Fortified status is now % based instead of adding onto the reduction.
  • Removed the dodging exhaustion mechanic where dodging more than 3 times in a row in combat made dodges go a shorter length. (Not needed alongside the other dodging exhaustion mechanic)
  • You can no longer take damage while grabbing someone. (Previously you could take damage from the grab target’s lingering attacks)
  • All helmets now give the same stats as leggings from the same set.
  • Reduced the attack speed given by Cernyx’s set by 25%. (Does not include the Archon Quartz Amulet)
  • Stun status effects no longer apply if the attack was blocked or parried.
  • Any damage status effect now deals half as much tick damage if the target already has a damage status effect active on them.
  • Scorched status effect now deals 10% of the attack’s total damage per tick instead of 9%.
  • Magic imbued weapon skill changes:
    • Damage multiplier for imbuing +0.05x
    • Size multiplier for imbuing -0.1x
  • Increased the clashing power of all fighting style techniques.
  • Cannon Fist throws now have their projectile speed affected by the attack speed stat, and explosion size affected by the attack size stat.
  • Magic leaps now fill Thermo Fist heat meter less depending on how many uses the leap has.
  • Wolf embodiment size decrease -25% → -15%
  • Crash embodiment speed now affects startup speed.
  • Increased the size of the Rushdown technique’s hitbox by 10%.
  • Shot technique clash hitbox duration -20%.
  • The directional airstep techniques are now 20 degrees more angled.
  • Axe-Slash technique now applies bleeding.
  • Whirlwind skill endlag -15%.
  • Rising Tide skill changes: height scales with agility stat, AOE scales with attack size stat, startup time -10%, AOE +10%.
  • Shining Cycle AOE -20%.
  • Polearm Throw changes: projectile speed +20%, knockback direction adjustment.
  • Increased the radius of Brutal Rush’s projectile grab hitbox.
  • Shield break duration 5mins → 2mins.
  • Arrows fired from bows projectile speed +50%.
  • Quickdraw skill changes: damage +20%, attack speed now affects the interval between shots.
  • Multi Shot skill damage +10%.
  • Gun Draw: Rapid Fire skill cooldown 7.5s → 5s.
  • Piercing Shot clash hitbox duration -10%.
  • Bow and gun firing damage +15%.
  • Soaked status is no longer cleared when Lightning Magic paralyzes with it.
  • Sailor Style Freezing damage increase 15% → 10%.
  • Iron Leg damage 0.925x → 0.9x.
  • Iron Leg Frozen damage increase 60% → 20%.
  • Scalded status effect is no longer cleared by cold magics, and no longer reduces their damage.
  • Bleeding status synergy damage increase changes:
    • Fire and Lightning Magic +10% → +20%
    • Water, Sand, Explosion, and Ash Magic +10% → +15%
  • Seismic Slash skill damage 0.125x → 0.625x
  • Cannon Fist damage when imbued into weapons now uses the selected cannonball’s damage multiplier.
  • Grapeshot type cannonballs now cause Cannon Fist skills to deal damage multiple times when selected.
  • Reduced the power scaling per tier of jewels by 25%.
  • Unimbued weapon skills now fill Thermo Fist’s heat meter.

Next Update

The next update will be focused around adding the first content and features to the Dark Sea, as well as the Frigate which will be the first larger ship type strong enough to withstand the Dark Sea. The Frigate will have its own customizable captain’s cabin, and new types of ship parts called Siege Weapons.

The Dark Sea is an area of intense magic pollution which spans the entire world, surrounding the sea clusters such as the War Seas. The place is said to be home to all manner of horrors and dangers, such as the Atlanteans, weather infused with powerful magic, mythical sea monsters, enormous waves, and more. The further you go into the Dark Sea, the more maddening and dangerous it becomes.

The goal of the Dark Sea is to be a sort of sandbox adventure experience where random events can happen, which provides more replayability for players who are already at the end of the story or max level, as well as even better items for them to obtain. Some new things that you’ll be able to find in the Dark Sea next update include: rarer potion reagents, exotic gems which can be crafted into more powerful jewels, exotic enchantment scrolls for armor/ship parts/fishing rods, new armor sets, new ship parts, colossal fish, and more.

The Dark Sea won’t ever be fully finished since the goal of it is to be “sandbox”, so it will have new structures and rewards added all the time in future updates. Regardless of that, I can’t wait to start working on it and add its first features. I’m not sure how much I’ll show of the Dark Sea as I’m working on it since I want to keep its events mostly a secret so that players can experience them first-hand, but we’ll see.

In the meantime, I hope you all enjoy the Brewing Update! I will be starting work on the Frigate as soon as the update is released.

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