The pillars are in a “square” shape at the base with the four being in a “::” layout. How can I make it so the pillars branch out like they do in the picture?
You can select a Part that is the center of where you want the pillar located and build one of the 4 curves next to it. With the Rotation tool you can right click the center Part, then rotate the pillar around it however many degrees you’d like, which seems like 45 degrees the first time, then 90 degrees each time after that. Or if you want a slightly rectangular appearance you could rotate them in a square shape, then select each pillar and rotate them slightly around their round base Part to get the curves pointed exactly where you want them aligned.
And like Ridgeon said, if you are trying for a gradual curve use the Archimedes curve plugin but make the first angle 1 degree, then the next angle 2 degrees, then keep increasing it by 1 degree so the curve gets more angled as you go up.
The only thing I see different about your recreation is the angle at which the pillars curve, its too sudden and too far. If you look carefully - each pillar doesn’t reach a 90 degree curve. Apart from that, your pillars are not placed like the ones in the image “: :” do that and simply
rotate the pillars about 90 (edited) degrees away from each other.
Seeing as the entire structure is a fluid shape full of varying curves you may have to fine tune each set of pillars individually, then copy/paste that shape for the next pillars in that row.
Complex curved shapes in Roblox aren’t too easy to pull off well. If you are only curving 1 degree per Part you may end up with an awful lot of Parts here.
So I decided to very quickly try and replicate the shape in blender (sorry its very rough), maybe this helps with visualizing how the pillars are placed
Yes! It looks exactly like what I’m looking for. I made this “union” in Roblox studio although I believe doesn’t look too well due to the rough edges and the fact I can not align it once rotated.
That’s definitely an improvement! though now i would say the straight part is too long. Either way with some experimentation I’m sure you will get it, good luck!
It looks like you’ll have to make the first 3 columns by hand to get the complex curves/angles at the top to match up, which you can then mirror to make the 6 columns to produce the first set of columns.
Then just copy the set of 6 as a model and keep moving it along the length of the platform.