Archivable folder not being cloned along with it's parent

I’m trying to save a clone of an A-Chassis vehicle into a folder(6C 1.15), and and then load said clone back into the Workspace later on. Although the physical instance of the vehicle is preserved just as it should be, the Plugins folder (parented to A-Chassis Tune) doesn’t end up as part of the clone despite both things being Archivable.
The chassis won’t initialize without it when the new clone is loaded, so the car won’t run.

What should I do?

I know grabbing it by it’s physical instance on collision is unorthodox, but it fits my (unrelated) use case.

local part = script.Parent

local function StorageDetectorHitbox(otherPart)
	if otherPart.Name == "StorageDetectorHitbox" then
		--what should happen to this script's parent 
		local clone = otherPart.Parent.Parent:Clone()
		clone.Parent = game.ReplicatedStorage.CarTestFolder -- anything you need it parented to
		wait (0.05)
		otherPart.Parent.Parent:Destroy()
		
	end
end


part.Touched:Connect(StorageDetectorHitbox)

Parent structure:
image