You can actually turn the humanoidrootpart to the correct side, resize it, and just re rig that part and it should fix that
I recommend deleting this and resending in dms, since its public unless you are fine with people stealing your stuff
Oh yeah, I don’t want this to be leaked, I just don’t think there are many people that will see it in here
Hello!
Does the custom rig need to have ALL of the same joints and ALL of the same parts? For example, what if I make a character without arms, however it has 2 legs, 1 neck, and that connects to the head. And in the center is a torso.
It seems correct when I rig it however when I try animating, the parts don’t move. It is set to R6 format on the Humanoid and I’ve followed every step, the rig is unanchored and not welded.
https://gyazo.com/d6542e2ced9b053fc3f8a37a28b39388
I hope someone is able to help, thank you! If you have any questions let me know.
Something that you may be having an issue with is the part names. They don’t have to be exactly named how I named them, but just make sure to name them something that makes sense. Like “RightTopArm” for the shoulder or “LeftBottomLeg” for the foot. Those parts do not need to be there if you don’t need them. Joint names don’t really matter. Two parts or joints can not be the same name.
By the way, you MUST have a HumanoidRootPart. It will not function without it.
Okay, I believe all of my names make sense, I have posted it below.
Not included in the photo:
Humanoid, set to R6.
Thank you!
Does the animating work? Or still frozen
By the way try making your rotation snap 5 or something small, you might have it very big by accident
My rotate is set at 5 and my move is set at .05. I have no clue what the issue would be but it’s still freezing.
Thank you for posting the tutorial but I have one question, are you going to make another tutorial for Blender?
The reason why I’m asking this question is that I’m planning to make nonhuman enemies like block minions in the future.
I am not sure how to create skinned meshes, only normal rigs. I could try but I probably wont
Thats odd. I am unsure then. I can help more in a little just busy
Alright, let’s take this to messages. I’d be happy to send anything you need.
I’m having a bit of an issue with how my rig appears on the client vs. server. I’ll link my topic here:
[SOLVED]
I’m trying to animate a custom rig and I keep getting an error.
It continually says “The following parts are affected by multiple Motor6Ds: Torso; Torso”.
I’ve tried renaming and removing some Motor6Ds but hasn’t worked.
[SOLVED]
So I’ve got this ramen box model I want to make it into a custom character.
I’m going to add limbs to it.
Using this tutorial, is it possible to make the player spawn in as this box? Or should I use a different method?
If you have rigged it correctly, then it should work.
Hello!, I really need help, ive created a model and rigged it, and named it starter character, and i put it into starterplayer, it didnt work, instead i was in my humanoid root part, but the rest of my model fell off, it splattered all over the ground, here’s a post i made about it, My Rig For A StarterCharacter Not Working/Not Doing What’s intended - Art Design Support - DevForum | Roblox You would help me ALOT if you can figure out the problem about it, any help will help alot, thank you!
hey, just a question, did this work out for you? because im trying to achieve something like your idea, except its a lightbulb, if it did work, please tell me what you did.
Im having the same issue raicekrispies was, the parts do not move when trying to animate. Any thoughts? I have rigged it like you said.
Make sure all of your characters parts are unanchored. I forgot to add that to the tutorial, and will now.