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Do as following:
- Define your full map size (real size), let’s say it’s 1000 studs * 1000 studs
- Get the CFrame of the objects you want to display
- Define your minimap size (like the one you posted), let’s say it’s 10 studs * 10 studs.
- Now insert all the objects into your minimap, set their orientation to the real orientation, set their position to be real position divided by 100. (Since we in my example here, has a minimap that is 100 times smaller than the real full map size)
- Now make so players locations gets updated every 1 second (or how often you want it updated, and update their orientation & position on the minimap. (You ofc assign a Part on the map for each player you have in the game)
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