Ok, i might try to install it again later some time. Also, if my friends can see what i’m playing i think that means that Display current game is on, since i can see what i’m playing too.
Oo, this is nice! Roblox would work great with rich presence. I’m going to use this, seems pretty cool.
There is a problem though, when you hover over the rich presence icon for Roblox, it shows your first username if you’ve changed it.
The data comes from evaera’s website, if you wish to update it, unverify & reverify yourself through her website. ^^
Ah, thank you! This is a really nice program, by the way. It’s nice that people can now see if I’m procrastinating or not, haha.
I am currently working on a new RPC System for Roblox games, so you, as a Roblox game developer, can use your players’ Discord’s Rich Presences with just one ModuleScript and requests to an endpoint.
Here’s how the JSON Post data would look like:
The modifications are almost done instantly thanks to the Socket.io magic.
roActivity is coming soon bois
oh it looks like it works now randomly
cool and werid and i didnt even re-install it…
sort of nvm this seems to be the only thing ‘working’ i think
How’s that going to work with rate-limiting?
Nice idea though.
Limit of 500 requests a minute (Per server)
Looks fine by me.
Created a nice little update.
Will pull request it now.
Would be really cool if it only ran when Roblox starts
This change will be done very soon as we got a pull request for this.
Please let us know when this is done, I’d love to add it to games that I am currently and in the future, a dev for.
I’d say by Monday it should be done. (:
Nice! I cannot wait to use this feature in my games…
@Ryxn_i
@Jaguar515_YT
@grilme99
Please PM me if you wish to try it and hook it with your games before everyone else.
Thanks! I don’t have many games as I mainly do off-site stuff, but thanks for the offer!
When I have more spare time after releasing my current project I’ll be sure to help you out with this and polish it up. Could make an app for it with an installer, etc.
What is currently stopping me from spoofing a request to stop someone from changing my status?
What do you mean?
If you are talking about the setPresence, it is completely safe. The roPresence API will detect which game you are playing and if a place is trying to set your presence even if you are not in this game.
The wrapper that I showed just above is fully functional and secured.
Yes, but obviously the game has to send a request to your API to change my status, no?
What if someone made something that, when someone is playing a supported game, sends a request to your API and changes that users status? How do you know the request is really from the game?
I created a token system that is bound to the place ID. One token is one place and can’t be used anywhere else. For example, you won’t be able to use the endpoint with a token that isn’t bound to your place ID.