Are animation events safe to use for starting and ending melee hitboxes?

I am planning on making a battlegrounds style combat system, and I was planning on using animation events to start and end the hitboxes. Would this be safe to do, or should I use an alternative method to start and end hitboxes?

if i remember correctly, the events wont fire if the animation fails to load

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You can use this, but if a player hasn’t loaded in, these events obviously will not be fired or ever run, They can definitely be powerful, they just have their downsides, if this annoys you, you could try to make your own frame based tool similar to how an animation timer with keyframes works, although this can be a hassle. In short, yes it’s definitely powerful, there’s just some downsides.

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Thanks :grin: I will probably try use animation events and create my own similar method if I find any issues.

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