I haven’t really found any solutions to this, I’ve tried changing the part to get affected by shadows, hasn’t really done anything at transparency 1 though.
I also tried seeing if the particles had a shadow option but they don’t… which makes sense.
Is there any way around this, and if not could we get a lighting feature on parts that allows shadows even on fully transparent objects?
This may not work for your game, but Elden Ring has a fog wall system that’s cleverly made. It features a textured wall with a mist particle effect coming out of it for added depth.
When the player uses the gate by pressing a button, the wall then has collisions disabled, allowing the player to walk through.
Can you use a Part in the Particles, the size you need, with CastShadow true and with a BlockMesh in it with Scale set to .001,.001,.001?
Someone suggested it in another Post but I can’t remember which so I don’t know who to give credit to.
I understand this yes, but I’m trying to make a light not pass through the wall, I don’t want a part in the middle of the fog wall. The thing I’m trying to do is for the particles to cover the light, If I could have a part with transparency set to 1 and still have it block light that would be ideal, but it doesn’t seem to be possible.