Would a large game work on this platform? With my extensive communication with roughly 200 users I have yet to get a solid response for this issue.
Would a game with maps of 40K x 40K in size go decently well? Majority of the users on roblox are unable to use the higher end of render/graphics which will cut down our player base for sure but is it possible to make a map of that size with a ton of player made models(vehicles, buildings, or equipment stuff) work?
My current game has a map roughly 20K x 20K in size, 1/4th of what we might end with, and runs fine but I believe that this will end up with destroying our ability to survive on this platform. Apologies if this post was bad, as it was my first, I will answer questions if you have any.
As far as I know, games like Lost and BRM4 usually has lag issues because they have a large map with alot of details. I think you should be able to make a large game, but you have to optimize it a bit so it won’t cause any lag.
I have played Lost and I know they were obviously bigger than baseplate size. Don’t take me seriously but they were approx. 5 times the baseplate size. If a baseplate is 512 by 512 hen they should be 2560 by 2560 approx.
Alright. So if I work on optimizing everything it should be fine for the platform to have decent “success” or should I shrink the map further to better fit others?
I don’t know much but isn’t optimization where you can see only certain parts of the map at a time? Here is a suggestion: Maybe you could make multiple places and teleport the players when entering a building or a new area.
It seems doable if you are clever in minimizing detail where it doesn’t need to be.
Eg. Server has a simplified version of the map, while the clients contain all the detail, and you either use streaming enabled or cut detail down after a certain distance.
I mean, Roblox isn’t primary made so developer can make AAA games, so for performance purposes I would either try to shrink the map, or have different parts of the map in different places.
I will likely put a LOD for flora but unsure on buildings but I could make lower detail models to replace them when far from them so it’s easier to load it at longer distances.
I wouldn’t go with maps 40k by 40k if you plan to swap the entire map (like with a round-based game).
If the map is static and is there the whole time, then go for it and try to use StreamingEnabled if possible with your game mechanic. If not possible then just enable LOD for as many Unions and Meshes as possible and optimise areas of the map that end up being quite resource-intensive using the Microprofiler and removing unnecessary details, collisions and textures.
I would say they can work, but you would have to consider the community that plays your game. Roblox has very basic standards for computer specs to play it, and large detailed maps may lower performance or cause the Roblox app to go unstable.
Although nothing is stopping you to make a HUGE map, keep in mind about your players.
This is just an extra note, Loomian Legacy and Pokemon Brick Bronze use loading zones as seen in uncopylocked versions in studio, since every area is very detailed, the game can’t lag unless all areas are loaded at once.
I reckon it could work. I’m no expert developer (I only know how to print) but you could split it into places like MeepCity and Royale High. That could solve the problem.
You could try, I’ve seen it work before but it’ll take awhile to load for some players and for mobile players like myself we might not even be able to play it, therefore you could lose income and a large portion of potential players if you were to make it large. However, it is possible but just not as effective as having it small or medium.