Basically I want to know if plugin:SetSetting will save data just for one player or if it’s for the whole plugin.
For example, lets say the code plugin:SetSetting('ClickedButton', true) runs whenever a player clicks the plugin button in the toolbar. Player A clicks the button but player B does not. If I ran plugin:GetSetting('ClickedButton') on player B’s side, would it give true (plugin saves globally) or nil (no data - plugin saves locally)?