So I’m adding a inverse kinematic body to my vr game, but I’m stuck on the IK part. I’ve tried every type on the IKControls, but it always turns out like this:
Does anybody know of a algorithm or module that would make it act like a human arm?
So I’m adding a inverse kinematic body to my vr game, but I’m stuck on the IK part. I’ve tried every type on the IKControls, but it always turns out like this:
Does anybody know of a algorithm or module that would make it act like a human arm?
I saw many tutorials out there of custom ik modules u could maybe try that so luck on that