Are there any performance issues with rotating with angles larger than 360 degrees?

Basically the title. If I plug in an extremely large x, y, z value into a CFrame.Angles(x, y, z) are there any performance drops? I’m curious to see if I need to bother with clamping my x, y, z values to stay within [-2pi, 2pi].

It should have no difference on the performance, since roblox (and any sane game engine) Just calls angle % 360 when receiving a angle to make sure its 0-360 internally

Cool. I just needed to confirm so I wouldn’t have any hidden performance issues later down the road. Thanks!

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