i’ve implemented the mechanics for a game i’m making by using ‘value’ instances for real-time updates, but i’m concerned about both organization and efficiency. my focus is on responsiveness rather than security, aiming for a smooth experience for players with varying connections. are there better or more efficient approaches i should consider?
You have to be careful with values and attributes because they automatically replicate if you set them on the server.
If it’s fully client side this is good. Performance probably isn’t an issue. You should just ensure that the system is good enough for your use case and that it allows future expansions.