we all know ServerStorage and ServerScriptService.
these folders are not copied to the client and only exist on the server.
I was wondering if there is something similar for studio and active games.
Where I can store items I want to put in the game later and everything in the folder won’t get loaded into the server when the game starts up.
but when I edit the place in the studio the folder will load.
atm, I am making a folder in server storage.
or i add a script with script.Parent:Destroy()