so if any one have an idea for a function please send it here and it may be added to the pro function
I guess itâs usefull when you have like 50+ instances and have to make all of them have the same property, but for other cases itâs pretty useless.
Just some constructive criticism here, making a paid version of this wonât be a good idea, just saying. Itâs just⌠too easy to make. Plus it should be called a module not a plugin.
Anyways keep up the good work and never give up!
YES I AM
what
i kinda get adding more features to an existing product but
??
i thought it was your responsibility to keep the code working in the free product and not lock everything behind a paywall.
could you tell me how should this work ?
some of these improvements will come to the free version later to make the free version more secured too
but the new functions will be only available to the pro version
adds realtime global illumination with both direct and indirect lighting and rays bounce randomly with the monte carlo method that produces diffuse interreflection, caustics, and detailed shadows
why stop there? i also really want it to include realistic smoke physics and a 2d engine
oh please make sure the smoke physics are actually obfuscated - but nothing else is!
put it in the terms of end user policy or whatever that youâre not even allowed to open the module script or it immediately throws you into a lawsuit
thank you for your suggestion i appreciate it
thanks you for your suggestion i appreciate it
also, i just made my first module actually:
whats your thought on the post?
I already made something like this module and I learned a lot from it:
Function Helper | Coding made easier - Resources / Community Resources - Developer Forum | Roblox
I realized that these types of modules arenât great because they provide such niche cases. If you want to make a utils module, you need hundreds of functions to handle at the very least a few use cases. Also if you want someone to not share source code make ur plugin paid.
30+ functions wonât get you anywhere. Make a whole library of modules for different things like objects, models, math, time, building, ui, weapons, inventory, character, etc⌠No one will use your module if there are only a few functions. Also, your functions are already integrated in roblox by default, so your module really has no point. Spend some time and effort into making a module that has a lot of good util functions that some people might actually find useful.
the plugin do things in bulk instead of 1 by 1
Me when i write 3 additional lines instead of using a useless plugin
My honest opinion:
You should separate the module into different categories, this is to avoid bloat and unnecessary footprint. For example, the table categories has anything that has to do with tables, like copying, reconciling, etc; and string categories that has anything to do with strings, like starts with, ends with, contains, etc
By allowing the user to choose which of your modules to use, instead of all in one; you grant them the ability to organize, optimize, and simplify
Suggestions is needed !
please if any one have a suggestion for a function or any thing else please send it here because the pro version will release very soon and i need your suggestion to make it even better.
You should add Module.Print() which prints the provided message out with nothing extra.
so i got you a release date for the pro version !
ExtraFunction Pro will release in . . . . early November 2024 !
why is this delay ?
i know , i said that the pro version going to release in the coming days but unfortunately i need more time to make the pro version even better
i am adding more functions and i also added event !
please if you have any suggestion please send it here your suggestions may make difference !
stay tuned for the pro version it is much better than the regular version !