Hello! I’ve been trying to make an animation featuring a MeshPart and a Model on each arm. The issue is the arm’s pivot/anchor breaks when there’s an item under it with a Moto6D attaching them, so it rotates like this:
I want it to rotate from the torso like this:
I want to be able to rotate the arm pivoted to the torso whilst also having the item attached to it.
I’ve done research on similar problems but I haven’t found a direct solution, so this is my only option. Is there even a fix to this issue?