Armaments properties are used when you want to use a 3D GUI like SelectionBox
To insert an *Armaments to a Part you first open property [and have the Armaments inserted and inside of the part] and then have to always connect the Adornment to the Part by clicking the *Adrnee under the properties and then click to the part you want to be Adornment
List of Armaments
ArcHandles
ArcHandles are useless all they do are show you the 3 axes or (x,y,z) in-game and in-studio. Also, they cant turn around they are still just showing where you can rotate.
BoxHandleAdornment
BoxHandleAdornment is a HandleAdornment that is in the shape of Box.
ConeHandleAdornment
ConeHandleAdornment is a HandleAdornment that is in the shape of Cone
CylinderHandleAdornment
CylinderHandleAdornment is a HandleAdornment that is in the shape of a Cylinder.
Handle
Handles are just like ArcHandles just used to see where you Resize…they do are show you the 3 axes or (x,y,z) in-game and in-studio. Also, they cant Resize around they are still just showing where you can Resize.
ImageHandleAdornment
ImageHandleAdornment is a HandleAdornment that is an image. Unlike the other HandleAdornment, you can post an image under the properties. Also change the Zindex in properties 0.
LineHandleAdornment
LineHandleAdornment is a HandleAdornment that is in the shape of the line.
SelectionBox
A 3d GUI covering the box.
SelectionSphere
A 3d GUI Sphere covering a Box.
SphereHandleAdornment
SphereHandleAdornment is a HandleAdornment that is in the shape of a Sphere.
SurfaceSelection
Just like the other Selection Stuff just will only show you the one side, not the whole box/sphere.
*Try to ask questions if you’re confused or want help