Armaments Basic

Armaments properties are used when you want to use a 3D GUI like SelectionBox

To insert an *Armaments to a Part you first open property [and have the Armaments inserted and inside of the part] and then have to always connect the Adornment to the Part by clicking the *Adrnee under the properties and then click to the part you want to be Adornment
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List of Armaments

ArcHandles

ArcHandles are useless all they do are show you the 3 axes or (x,y,z) in-game and in-studio. Also, they cant turn around they are still just showing where you can rotate.

BoxHandleAdornment

BoxHandleAdornment is a HandleAdornment that is in the shape of Box.

ConeHandleAdornment

ConeHandleAdornment is a HandleAdornment that is in the shape of Cone

CylinderHandleAdornment

CylinderHandleAdornment is a HandleAdornment that is in the shape of a Cylinder.

Handle

Handles are just like ArcHandles just used to see where you Resize…they do are show you the 3 axes or (x,y,z) in-game and in-studio. Also, they cant Resize around they are still just showing where you can Resize.

ImageHandleAdornment

ImageHandleAdornment is a HandleAdornment that is an image. Unlike the other HandleAdornment, you can post an image under the properties. Also change the Zindex in properties 0.

LineHandleAdornment

LineHandleAdornment is a HandleAdornment that is in the shape of the line.

SelectionBox

A 3d GUI covering the box.

SelectionSphere

A 3d GUI Sphere covering a Box.

SphereHandleAdornment

SphereHandleAdornment is a HandleAdornment that is in the shape of a Sphere.

SurfaceSelection

Just like the other Selection Stuff just will only show you the one side, not the whole box/sphere.

*Try to ask questions if you’re confused or want help

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