Armor Equips for only my player but welds my player to another player who also equips the same armor! [Help pls]

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  1. What do you want to achieve? Keep it simple and clear!
    Solve the Issue

  2. What is the issue? Include screenshots / videos if possible!
    SO i made a Local Script and Made a textutton and when it clicks it fires the remote to the server then in the server script i scripted my armor system and it only equips for my player but when another player equips the same armor my player gets welded to his. i dont even think its welding really. BUt idk

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    tried some scripts that make it only affect me but they dont work so yea

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--Local Script
local RP   = game:GetService("ReplicatedStorage")
local StarterGui   = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")

local CustomRemote  = RP:FindFirstChild("Armor")
local Buttons = script.Parent
local Cooldown = false

	if Cooldown == false  then
		Cooldown = true
		Cooldown = false

--------------------// Services 
local RP   = game:GetService("ReplicatedStorage")
local SS   = game:GetService("ServerScriptService")
--------------------// Events  / Modules
local CustomRemote   = RP:FindFirstChild("Armor")

--------------------// Variables 
local Folder  = RP:WaitForChild("CustomizeStorage")
local Storage = Folder:FindFirstChild("Custom")
local ShirtStr = RP:WaitForChild("ArmorSTR")
local ShoesStr = RP:WaitForChild("ShoeSTR")
local PantsStr = RP:WaitForChild("PantsSTR")
local Pants = Storage.Pants
local Shirt = RP:WaitForChild("Custom").Shirts
local Shoes = Storage.Shoes
local Armor = Shirt.Armor1
------------------------------- Customize Interect Remote

	ShirtStr.Value =  "Shirt1"
			if ShirtStr.Value == "Shirt1" then
				local Character = Player.Character

				local UpperTorso = Character.UpperTorso
				local UTJoint ="Motor6D")
				UTJoint.Parent = Armor.MainTorso 
				UTJoint.Part1 = Armor.MainTorso
				UTJoint.C0 =,0,0)
				UTJoint.Part0 = UpperTorso
				UpperTorso.Transparency = 1

				local LowerRight = Character.RightLowerArm
				local LTJoint ="Motor6D")
				LTJoint.Parent = Armor.MainLowerRight 
				LTJoint.Part1 = Armor.MainLowerRight
				LTJoint.C0 =,0,0)
				LTJoint.Part0 = LowerRight
				LowerRight.Transparency = 1

				local LowerLeft = Character.LeftLowerArm
				local LLJoint ="Motor6D")
				LLJoint.Parent = Armor.MainLowerLeft
				LLJoint.Part1 = Armor.MainLowerLeft
				LLJoint.C0 =,0,0)
				LLJoint.Part0 = LowerLeft
				LowerLeft.Transparency = 1

				local UpperRight = Character.RightUpperArm
				local URJoint ="Motor6D")
				URJoint.Parent = Armor.MainUpperRight 
				URJoint.Part1 = Armor.MainUpperRight
				URJoint.C0 =,0,0)
				URJoint.Part0 = UpperRight
				UpperRight.Transparency = 1

				local UpperLeft = Character.LeftUpperArm
				local ULJoint ="Motor6D")
				ULJoint.Parent = Armor.MainUpperLeft
				ULJoint.Part1 = Armor.MainUpperLeft
				ULJoint.C0 =,0,0)
				ULJoint.Part0 = UpperLeft
				UpperLeft.Transparency = 1

				local RightHand = Character.RightHand
				local RHJoint ="Motor6D")
				RHJoint.Parent = Armor.MainHandRight 
				RHJoint.Part1 = Armor.MainHandRight
				RHJoint.C0 =,0,0)
				RHJoint.Part0 = RightHand
				RightHand.Transparency = 1

				local LeftHand = Character.LeftHand
				local LHJoint ="Motor6D")
				LHJoint.Parent = Armor.MainHandLeft 
				LHJoint.Part1 = Armor.MainHandLeft
				LHJoint.C0 =,0,0)
				LHJoint.Part0 = LeftHand
				LeftHand.Transparency = 1

				local TestArmorFolder  ="Folder")
				TestArmorFolder.Name   = "Armor3D"
				TestArmorFolder.Parent = Character
				Armor.Parent = TestArmorFolder


Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

Clone the armor before parenting to the player.

local clone = armor:Clone()
clone.Parent = TestArmorFolder

Oh true that should work thank you