Armore is Invisibel tryied to fix with script but armor Transparency is alaredy 0 but still,cant see it exept the body

Hello Developers :wave:
So ive made a custom character that has a Armor each Armor Modelpart is inside there respective Body Parts
example:
Screenshot 2025-04-15 124028

but if i go inside the game i appear naked in first person:


i tryied to fix it with this script:

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()

for _,parts in pairs(character:GetDescendants()) do
	if parts:IsA("Model") then
		for _,child in pairs(parts:GetChildren()) do
			if child:IsA("MeshPart") then
				child.Transparency = 0
			end
		end
	end
end

only to realise that in game the transparency is already 0 even without script and i have no idea how i gonna make it visible.
But i have a slight suspision that the reason might be that the character is larger than usually because how my game is built but i doubt it that thats the reason (Before you ask yes the camera is positioned how i wanted it to be):

I am pretty confused because there is no reason that the Armor is invisibel.
I hope some one can help me with this Problem

Thank You :slightly_smiling_face:

You need to set a different transparency value, (I have no idea what it’s called, but it can only be called on the client)

my king, I have got you :heart:

this thing is the reason why you can’t see your armor, just set it to 0 in a renderstepped loop.

It’s LocalTransparencyModifier

It works with this script thank you :saluting_face:

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local run = game:GetService("RunService")

for _,parts in pairs(character:GetDescendants()) do
	if parts:IsA("Model") then
		for _,child in pairs(parts:GetChildren()) do
			if child:IsA("MeshPart") or child:IsA("UnionOperation") then
				run.RenderStepped:Connect(function()
					child.LocalTransparencyModifier = 0
				end)
			end
		end
	end
end

Thanks for hinting renderstepped forgot about it :saluting_face: