I’ve been trying to practice Solid Modeling in studio lately, and I recently remembered a game that peaked my interest in it. Armored Patrol’s vehicle models are mostly built with parts, and to add to it, they are all thin plates, with little to no solid wedges. While trying to replicate it, I just couldn’t figure out how they have such precise, perfect angles on their models (See the turret of the tank below for an idea of what I’m talking about).
Closer idea of what I’m talking about (Part of a Free Model):
If anyone knows of a plugin or method of building that could help in replicating this, I would love to hear about it.
I did mess around a bit with this method, but I ran into 2 problems
In order to get seamless angles, I had to calculate the hypotenuse for every wedge, and when using a lot of them, it became pretty tedious
While this works for angled parts on 1 orientation, it is quite a bit more difficult to do it for parts like wedges on multiple orientations, specifically like these:
Upon a closer inspection, it seems like the original developer used Gapfill and temporary wedges (He put a lot more work into the games models than I originally would’ve thought). Thanks everyone for the help.