This is a showcase of my armor models and organic models. For TalentHub.
Armor 3 whilst optimized has reached 18k tris because of ornaments unlike its predecessors.
The baked model on the right on the first picture has 1.2k tris currently I’m trying to learn normal and bump maps for the ito wrap.
Currently I’m trying to work on humanoid models I have a good understanding of body,face anatomy due to my 2d experience in digital art, What I’m trying to improve on is my sculpting and style.