Arms folding in when making sharp turns after New Animation Runtime update

I’m not sure if this falls in the scripting support topic or not but I have no reason to believe this is a bug on Roblox’s end as of now. I’m having an issue with the arms on my character, they are momentarily folding in when making any sharp movement turns after the new Animation Runtime update and I can’t figure out why, I have absolutely no idea what could be causing this.

I thought it might’ve been an animation blending issue even though I have never made any animations with the arms folding in like this since human arms obviously don’t work this way so I tried to use GetPlayingAnimationTracks to get the names and IDs of all playing animations and I checked them all manually but I found no animations where the arms fold in this direction at all. Anyone have any ideas? I’m currently at a loss.

I figured it out on my own. For anyone who has a similar problem if ever, the issue was I had a script changing the C0 on my LowerTorso RootJoint for a tilting effect that I was no longer using and had forgotten about.

(Check for scripts that change Motor6D Joints C0 and or C1 and adjust accordingly)

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