How can I fix the arms going crazy? this is what happens when I move the mouse:
I dotn know whats wrong. And I don’t know why the other arm is just standing there and not moving the the other arm? How can I fix it? this is the script for the server:
game.Players.PlayerAdded:Connect(
function(player)
player.CharacterAdded:Connect(
function(Character)
local Torso = Character:WaitForChild("HumanoidRootPart")
local tool = script.Parent
local Motor6D = Instance.new("Motor6D", Torso)
Motor6D.Part0 = Torso
end
)
end
)
game.ReplicatedStorage.MoveArms.OnServerEvent:Connect(
function(plr, Motor, ToolHandle)
Motor.Part1 = ToolHandle
end
)
this is the client script:
local UserInputService = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
player.CharacterAdded:Connect(function(Character)
local mouse = player:GetMouse()
local tool = script.Parent
local Torso = Character:WaitForChild("HumanoidRootPart")
local Motor = Torso.Motor6D
tool.Equipped:Connect(function()
UserInputService.InputChanged:Connect(function(input, engine_processed)
if input.UserInputType == Enum.UserInputType.MouseMovement then
game.ReplicatedStorage.MoveArms:FireServer(Motor, tool.Handle)
Torso.Motor6D.C0 = Torso.Motor6D.C0 * CFrame.Angles(math.asin((mouse.Hit.p - mouse.Origin.p).unit.y), 0, 0)
end
end)
end)
end)