- New urban map: Ace Town!
- Brand new gamemode: Domination - hold three points and get 4000 ticks to win!
- Now all control points will have pre-built cover
- Added Chat and News notifications to the bottom dashboard button
- Faster loading times for non-fresh servers
- Changed various CTF flag positions
- Spawn and middle hills on “Hills” map have been made shorter
- Slightly changed the terrain around control point B on Bridgefield A/D
- Cleaned up map structures, so one model can support all gamemode changes, this decreases memory usage and loading times on fresh servers
- Cleaned up control point team recognition so its easier to work with it
- Explosive warnings will now appear 1 second after throwing and the weapon icon will no longer rotate
- Added more team chat prefixes, full list: "% ", "/t " and "/team "
- Main menu bottom buttons and dashboard round button will now show the page name upon hovering on them
- Items received from crates will now show their grade name in the description
- Crates will now show the specific item chances in their description
- Replaced old “wait()” functions with “task” library
- Replaced the Blackn’White main menu background with the version from 2.0
- Fixed terrain breaking around setup gate
- Fixed the void hole on Ridge
- Fixed overtime not occuring on the CTF gamemode when a flag isn’t in the base
- Fixed offers ui showing items in two rows
- Fixed persistent overtime text on the KOTH gamemode
- Fixed one overlapping part on A/D Hills
- Attempt to fix chat logs being incorrect
- Removed Underground loading screen background