Weapon changes:
a) SVD:
- Damage ranges changed in a way that one-shot head-shot sweetspot went from (45 blocks → 100 blocks) to (45 blocks → 90 blocks)
b) M16A3:
- Damage changed from (32 → 15) to (32 → 16)
c) FP-45 Liberator:
- Damage changed from (45 → 5) to (666 → 10)
- Damage ranges changed from (0 blocks → 46 blocks) to (90 blocks → 94 blocks)
- Headshot multiplier changed from 3x to 10x
- Hipfire spread changed from 1.2 to 5
- ADS spread changed from 0 to 4
- Kill reward changed from 150 to 175
d) Golden Gun:
- Damage ranges changed from (5 blocks → 50 blocks) to (40 blocks → 100 blocks)
- Headshot multiplier changed from 1.05x to 6x
- Hipfire spread changed from 1.2 to 2.5
- ADS spread changed from 0 to 2
- Kill reward changed from 20 to 100
e) Kolibri:
- Damage changed from (5 → 1) to (8 → 1)
- Kill reward changed from 150 to 175
Shop changes:
- Fully rewritten
- Full redesign based on the version from 2.0
- Browsing, viewing details and buying can now be done on one page
- New categories buttons allow easy expansion in the future
- Added bundles page which will feature developer products
Setup phase changes:
- A/D setup time reduced from 180 seconds to 90 seconds
- CTF setup time reducedd from 120 seconds to 60 seconds
- DOM and KOTH setup time reduced from 90 seconds to 30 seconds
Gamemodes changes:
- Blocks under the objectives will now be reinforced, gradually being harder to destroy
- Reorganized event handling for Tents, Flags and Control Points
Mainmenu changes:
- Various popups have been recolored
- Trying to deploy without selecting a team and/or a class will now fully highlight the UI in red instead of a red outline
Analytics changes:
- Added tracking to dev product purchases made after “ADD FUNDS” redirection
- Added tracking for votekicks
Fixes:
- Fixed votekick not working
- Fixed an exploit that allowed grenades to accept cook times lower than 0
- Fixed an client synchronization error related to blocks lacking Health attribute
- Fixed a client crash related to Vector3.zero being entered into the line rendering function
- Fixed long punishment times for spamming by implementing a max punishment value
- Fixed error spam related to analytics and custom fields having invalid characters
- Fixed error spam related to lighting config not being set at game start-up
Misc changes:
- Updated Starterpack and Extended Starterpack icons
- Removed snapping mode tip for BTool since snapping mode doesn’t exist anymore