ArmsOfSolitaire Update BETA 3.2.1 Changelog

Weapon changes:
a) SVD:

  • Damage ranges changed in a way that one-shot head-shot sweetspot went from (45 blocks → 100 blocks) to (45 blocks → 90 blocks)

b) M16A3:

  • Damage changed from (32 → 15) to (32 → 16)

c) FP-45 Liberator:

  • Damage changed from (45 → 5) to (666 → 10)
  • Damage ranges changed from (0 blocks → 46 blocks) to (90 blocks → 94 blocks)
  • Headshot multiplier changed from 3x to 10x
  • Hipfire spread changed from 1.2 to 5
  • ADS spread changed from 0 to 4
  • Kill reward changed from 150 to 175

d) Golden Gun:

  • Damage ranges changed from (5 blocks → 50 blocks) to (40 blocks → 100 blocks)
  • Headshot multiplier changed from 1.05x to 6x
  • Hipfire spread changed from 1.2 to 2.5
  • ADS spread changed from 0 to 2
  • Kill reward changed from 20 to 100

e) Kolibri:

  • Damage changed from (5 → 1) to (8 → 1)
  • Kill reward changed from 150 to 175

Shop changes:

  • Fully rewritten
  • Full redesign based on the version from 2.0
  • Browsing, viewing details and buying can now be done on one page
  • New categories buttons allow easy expansion in the future
  • Added bundles page which will feature developer products

Setup phase changes:

  • A/D setup time reduced from 180 seconds to 90 seconds
  • CTF setup time reducedd from 120 seconds to 60 seconds
  • DOM and KOTH setup time reduced from 90 seconds to 30 seconds

Gamemodes changes:

  • Blocks under the objectives will now be reinforced, gradually being harder to destroy
  • Reorganized event handling for Tents, Flags and Control Points

Mainmenu changes:

  • Various popups have been recolored
  • Trying to deploy without selecting a team and/or a class will now fully highlight the UI in red instead of a red outline

Analytics changes:

  • Added tracking to dev product purchases made after “ADD FUNDS” redirection
  • Added tracking for votekicks

Fixes:

  • Fixed votekick not working
  • Fixed an exploit that allowed grenades to accept cook times lower than 0
  • Fixed an client synchronization error related to blocks lacking Health attribute
  • Fixed a client crash related to Vector3.zero being entered into the line rendering function
  • Fixed long punishment times for spamming by implementing a max punishment value
  • Fixed error spam related to analytics and custom fields having invalid characters
  • Fixed error spam related to lighting config not being set at game start-up

Misc changes:

  • Updated Starterpack and Extended Starterpack icons
  • Removed snapping mode tip for BTool since snapping mode doesn’t exist anymore
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