Current patch: 0.1
Latest patch:
Patch summary:
- Release
- Community server opened
New additions
Gamemodes
Empire
First to 70% coverage of the map in nodes, or, last one standing.
Regicide
Last one standing
When a capitol building is taken from a foreign team, the capitol’s team will be eliminated.
Frenzy
First to 70% coverage of the map in nodes, or, last one standing. (Empire)
Each team owns random nodes with randomly generated troop numbers.
Building stats
Factory
Without powerplant sibling (normal): +1/tick
Per powerplant sibling (stacks): +2/tick
Per nuclearplant sibling (stacks): +3/tick
Current tick: 0.2 s / 200 ms
Capitol
Without powerplant sibling (normal) +2/tick
Per powerplant sibling (stacks) +2/tick
Per nuclearplant sibling (stacks): +3/tick
Current tick: 0.2 s / 200 ms
Powerplant
Sibling factories: +2 troops
Sibling capitols: +2 troops
Nuclearplant
Sibling factories: +3 troops
Sibling capitols: +3 troops
Production bonus buildings stack universally across siblings
Fort
Self defense bonus: *5
Artillery
All siblings defense bonus (stacks): *2
Previous patch notes:
None