Hey! I am trying to export my building from blender to roblox studio (using FBX), Now i have a problem with the way the colors (diffuse) baking turns out.
The Issue Being: I have this weird “outline” on my objects, its not the first time it has happened to me, I wasnt quite sure how to deal with it back then too.
Now, I know that I can just export each object baking on a different UV map, and it will fix my problem. but it would take up so much of my time and it seems so inefficient!
So my question is: How do i fix the gray outline that occures when exporting my baking from blender to roblox studio in the most efficent way?
Its roblox using billinear filtering on the texture, because you have a solid color background the background color leaks through into the actual texture, make the background fully transparency and pixel fix it. That should (probably) fix it
im pretty sure the images that i used are transparent, It might have changed when i uploaded it here because i compressed them. Also, what do you mean by pixel fix it?
Upload the image here and it runs a certain operation to stop roblox messing up the image when they apply billinear filtering, then download the output and use that on your model
in the bake settings set the margin to a really large number like 10000 pixels or whatever and it will extend the colors into the empty space between uv islands, this will help your issue because Roblox’s image filtering thing is stretching the gray area outside the uv islands into them